revert doc/recover.{6,txt} to previous state

When I updated recover.6 last week, I was under the mis-impression that
the INSURANCE compile-time option had been made unconditional.  It has
not, and after undoing that, there was no substantive change, so put it
back to how it was at release.
This commit is contained in:
PatR
2015-12-14 13:51:33 -08:00
parent c843f56897
commit f3f2233122
2 changed files with 127 additions and 61 deletions
+20 -5
View File
@@ -1,5 +1,5 @@
.TH RECOVER 6 "7 December 2015"
.\" NetHack 3.6 recover.6 $NHDT-Date: 1449616497 2015/12/08 23:14:57 $ $NHDT-Branch: NetHack-3.6.0 $:$NHDT-Revision: 1.7 $
.TH RECOVER 6 "9 January 1993"
.\" NetHack 3.6 recover.6 $NHDT-Date: 1450129883 2015/12/14 21:51:23 $ $NHDT-Branch: NetHack-3.6.0 $:$NHDT-Revision: 1.8 $
.UC 4
.SH NAME
recover \- recover a NetHack game interrupted by disaster
@@ -34,11 +34,26 @@ It overrides the value from NETHACKDIR, HACKDIR, or the directory
specified by the game administrator during compilation
(usually /usr/games/lib/nethackdir).
.PP
^?ALLDOCS
For recovery to be possible,
the run-time option
.I nethack
must have been compiled with the INSURANCE option, and the run-time option
.I checkpoint
must have been on.
.PP
must also have been on.
^:
^?INSURANCE
For recovery to be possible,
.I nethack
must have been compiled with the INSURANCE option (this configuration was),
and the run-time option
.I checkpoint
must also have been on.
^:
This configuration of
.I nethack
was created without support for recovery.
^.
^.
NetHack normally writes out files for levels as the player leaves them,
so they will be ready for return visits.
When checkpointing, NetHack also writes out the level entered and