Use define for player name length in botl
This defines the cut-off how many characters of the player's name is shown in the bottom status line. Also increase the limit from 10 characters to 16.
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@@ -27,6 +27,9 @@ Astral Plane \GXXXXNNNN:123456 HP:1234(1234) Pw:1234(1234) AC:-127
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#define MAXCO (COLNO + 40)
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#endif
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/* limit of the player's name in the status window */
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#define BOTL_NSIZ 16
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struct condmap {
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const char *id;
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unsigned long bitmask;
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