Show object symbols in menu headings
... in menus where those object symbols act as menu accelerators. Toggleable via "menu_objsyms" boolean option, defaults to off.
This commit is contained in:
@@ -911,7 +911,7 @@ E int NDECL(dopramulet);
|
||||
E int NDECL(doprtool);
|
||||
E int NDECL(doprinuse);
|
||||
E void FDECL(useupf, (struct obj *,long));
|
||||
E char *FDECL(let_to_name, (CHAR_P,BOOLEAN_P));
|
||||
E char *FDECL(let_to_name, (CHAR_P,BOOLEAN_P,BOOLEAN_P));
|
||||
E void NDECL(free_invbuf);
|
||||
E void NDECL(reassign);
|
||||
E int NDECL(doorganize);
|
||||
|
||||
@@ -191,6 +191,7 @@ struct instance_flags {
|
||||
boolean news; /* print news */
|
||||
boolean mention_walls; /* give feedback when bumping walls */
|
||||
boolean menu_tab_sep; /* Use tabs to separate option menu fields */
|
||||
boolean menu_head_objsym; /* Show obj symbol in menu headings */
|
||||
boolean menu_requested; /* Flag for overloaded use of 'm' prefix
|
||||
* on some non-move commands */
|
||||
boolean renameallowed; /* can change hero name during role selection */
|
||||
|
||||
Reference in New Issue
Block a user