wizard mode memory leak in endgame
Leaving the Plane of Water to return to a previously visited endgame level didn't free the air bubbles unless/until you visit a new level. Returning to that level creates a new set of air bubbles, losing track of the previous set. Likewise with Plane of Air and its clouds. (Not an issue with actual save and restore when on those levels, or when just moving forward to not-yet-visited levels.) Not applicable to normal play where it isn't possible to return to a previously visited endgame level. For 3.7, bubble save/restore ought to become part of savlev() instead of being handled by savegamestate().
This commit is contained in:
@@ -1,4 +1,4 @@
|
||||
$NHDT-Branch: NetHack-3.6 $:$NHDT-Revision: 1.25 $ $NHDT-Date: 1559035655 2019/05/28 09:27:35 $
|
||||
$NHDT-Branch: NetHack-3.6 $:$NHDT-Revision: 1.26 $ $NHDT-Date: 1559088523 2019/05/29 00:08:43 $
|
||||
|
||||
This fixes36.3 file is here to capture information about updates in the 3.6.x
|
||||
lineage following the release of 3.6.2 in May 2019. Please note, however,
|
||||
@@ -30,6 +30,8 @@ free ball and chain if Punished hero dies while descending stairs or dies or
|
||||
quits while swallowed; put ball and chain in bones for the stairs case
|
||||
if hero dies while a thrown or kicked object is in transit, put that object
|
||||
on the map in case bones data gets saved
|
||||
fix a memory leak that occurred if player used wizard mode to leave and return
|
||||
to the Plane of Air or Plane of Water (not possible in normal play)
|
||||
|
||||
|
||||
Fixes to Post-3.6.2 Problems that Were Exposed Via git Repository
|
||||
|
||||
Reference in New Issue
Block a user