wizard mode memory leak in endgame
Leaving the Plane of Water to return to a previously visited endgame level didn't free the air bubbles unless/until you visit a new level. Returning to that level creates a new set of air bubbles, losing track of the previous set. Likewise with Plane of Air and its clouds. (Not an issue with actual save and restore when on those levels, or when just moving forward to not-yet-visited levels.) Not applicable to normal play where it isn't possible to return to a previously visited endgame level. For 3.7, bubble save/restore ought to become part of savlev() instead of being handled by savegamestate().
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13
src/do.c
13
src/do.c
@@ -1,4 +1,4 @@
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/* NetHack 3.6 do.c $NHDT-Date: 1548978604 2019/01/31 23:50:04 $ $NHDT-Branch: NetHack-3.6.2-beta01 $:$NHDT-Revision: 1.189 $ */
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/* NetHack 3.6 do.c $NHDT-Date: 1559088523 2019/05/29 00:08:43 $ $NHDT-Branch: NetHack-3.6 $:$NHDT-Revision: 1.190 $ */
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/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
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/*-Copyright (c) Derek S. Ray, 2015. */
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/* NetHack may be freely redistributed. See license for details. */
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@@ -1365,6 +1365,16 @@ boolean at_stairs, falling, portal;
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}
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savelev(fd, ledger_no(&u.uz),
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cant_go_back ? FREE_SAVE : (WRITE_SAVE | FREE_SAVE));
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/* air bubbles and clouds are saved in game-state rather than with the
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level they're used on; in normal play, you can't leave and return
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to any endgame level--bubbles aren't needed once you move to the
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next level so used to be discarded when the next special level was
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loaded; but in wizard mode you can leave and return, and since they
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aren't saved with the level and restored upon return (new ones are
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created instead), we need to discard them to avoid a memory leak;
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so bubbles are now discarded as we leave the level they're used on */
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if (Is_waterlevel(&u.uz) || Is_airlevel(&u.uz))
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save_waterlevel(fd, FREE_SAVE); /* note: doesn't use 'fd' */
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bclose(fd);
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if (cant_go_back) {
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/* discard unreachable levels; keep #0 */
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@@ -1428,6 +1438,7 @@ boolean at_stairs, falling, portal;
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oinit(); /* reassign level dependent obj probabilities */
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}
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reglyph_darkroom();
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u.uinwater = 0;
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/* do this prior to level-change pline messages */
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vision_reset(); /* clear old level's line-of-sight */
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vision_full_recalc = 0; /* don't let that reenable vision yet */
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42
src/mkmaze.c
42
src/mkmaze.c
@@ -1,4 +1,4 @@
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/* NetHack 3.6 mkmaze.c $NHDT-Date: 1558562368 2019/05/22 21:59:28 $ $NHDT-Branch: NetHack-3.6 $:$NHDT-Revision: 1.70 $ */
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/* NetHack 3.6 mkmaze.c $NHDT-Date: 1559088524 2019/05/29 00:08:44 $ $NHDT-Branch: NetHack-3.6 $:$NHDT-Revision: 1.71 $ */
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/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
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/*-Copyright (c) Pasi Kallinen, 2018. */
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/* NetHack may be freely redistributed. See license for details. */
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@@ -460,8 +460,6 @@ baalz_fixup()
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bughack.inarea.y2 = bughack.delarea.y2 = 0;
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}
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static boolean was_waterlevel; /* ugh... this shouldn't be needed */
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/* this is special stuff that the level compiler cannot (yet) handle */
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void
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fixup_special()
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@@ -472,14 +470,8 @@ fixup_special()
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struct mkroom *croom;
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boolean added_branch = FALSE;
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if (was_waterlevel) {
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was_waterlevel = FALSE;
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u.uinwater = 0;
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unsetup_waterlevel();
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}
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if (Is_waterlevel(&u.uz) || Is_airlevel(&u.uz)) {
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level.flags.hero_memory = 0;
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was_waterlevel = TRUE;
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/* water level is an odd beast - it has to be set up
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before calling place_lregions etc. */
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setup_waterlevel();
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@@ -497,6 +489,7 @@ fixup_special()
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lev.dlevel = atoi(r->rname.str);
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} else {
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s_level *sp = find_level(r->rname.str);
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lev = sp->dlevel;
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}
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/*FALLTHRU*/
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@@ -1574,13 +1567,13 @@ int fd, mode;
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int n = 0;
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for (b = bbubbles; b; b = b->next)
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++n;
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bwrite(fd, (genericptr_t) &n, sizeof(int));
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bwrite(fd, (genericptr_t) &xmin, sizeof(int));
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bwrite(fd, (genericptr_t) &ymin, sizeof(int));
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bwrite(fd, (genericptr_t) &xmax, sizeof(int));
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bwrite(fd, (genericptr_t) &ymax, sizeof(int));
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bwrite(fd, (genericptr_t) &n, sizeof n);
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bwrite(fd, (genericptr_t) &xmin, sizeof xmin);
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bwrite(fd, (genericptr_t) &ymin, sizeof ymin);
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bwrite(fd, (genericptr_t) &xmax, sizeof xmax);
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bwrite(fd, (genericptr_t) &ymax, sizeof ymax);
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for (b = bbubbles; b; b = b->next)
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bwrite(fd, (genericptr_t) b, sizeof(struct bubble));
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bwrite(fd, (genericptr_t) b, sizeof *b);
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}
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if (release_data(mode))
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unsetup_waterlevel();
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@@ -1597,15 +1590,15 @@ int fd;
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return;
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set_wportal();
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mread(fd, (genericptr_t) &n, sizeof(int));
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mread(fd, (genericptr_t) &xmin, sizeof(int));
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mread(fd, (genericptr_t) &ymin, sizeof(int));
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mread(fd, (genericptr_t) &xmax, sizeof(int));
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mread(fd, (genericptr_t) &ymax, sizeof(int));
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mread(fd, (genericptr_t) &n, sizeof n);
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mread(fd, (genericptr_t) &xmin, sizeof xmin);
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mread(fd, (genericptr_t) &ymin, sizeof ymin);
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mread(fd, (genericptr_t) &xmax, sizeof xmax);
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mread(fd, (genericptr_t) &ymax, sizeof ymax);
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for (i = 0; i < n; i++) {
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btmp = b;
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b = (struct bubble *) alloc(sizeof(struct bubble));
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mread(fd, (genericptr_t) b, sizeof(struct bubble));
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b = (struct bubble *) alloc(sizeof *b);
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mread(fd, (genericptr_t) b, sizeof *b);
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if (bbubbles) {
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btmp->next = b;
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b->prev = btmp;
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@@ -1617,7 +1610,6 @@ int fd;
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}
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ebubbles = b;
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b->next = (struct bubble *) 0;
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was_waterlevel = TRUE;
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}
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const char *
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@@ -1740,7 +1732,7 @@ int x, y, n;
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if (bmask[n][1] > MAX_BMASK) {
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panic("bmask size is larger than MAX_BMASK");
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}
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b = (struct bubble *) alloc(sizeof(struct bubble));
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b = (struct bubble *) alloc(sizeof *b);
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if ((x + (int) bmask[n][0] - 1) > bxmax)
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x = bxmax - bmask[n][0] + 1;
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if ((y + (int) bmask[n][1] - 1) > bymax)
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@@ -1751,7 +1743,7 @@ int x, y, n;
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b->dy = 1 - rn2(3);
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/* y dimension is the length of bitmap data - see bmask above */
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(void) memcpy((genericptr_t) b->bm, (genericptr_t) bmask[n],
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(bmask[n][1] + 2) * sizeof(b->bm[0]));
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(bmask[n][1] + 2) * sizeof (b->bm[0]));
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b->cons = 0;
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if (!bbubbles)
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bbubbles = b;
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