curses getline()

After going back and forth between prompts causing message lines
to be overwritten and to be skipped, this yoyo might have finally
run out of string.  Fingers crossed....
This commit is contained in:
PatR
2019-05-28 02:27:40 -07:00
parent c61d3d6403
commit f478b4ec95
2 changed files with 14 additions and 4 deletions

View File

@@ -1,4 +1,4 @@
$NHDT-Branch: NetHack-3.6 $:$NHDT-Revision: 1.24 $ $NHDT-Date: 1558921075 2019/05/27 01:37:55 $
$NHDT-Branch: NetHack-3.6 $:$NHDT-Revision: 1.25 $ $NHDT-Date: 1559035655 2019/05/28 09:27:35 $
This fixes36.3 file is here to capture information about updates in the 3.6.x
lineage following the release of 3.6.2 in May 2019. Please note, however,
@@ -57,6 +57,8 @@ curses: when display windows get reconfigured (after setting align_status,
when feasible it combines short lines, resulting in N messages on
fewer than N lines and leaving some of the available lines blank.]
curses: plug memory leak when getting a line of input is cancelled by ESC
curses: after requesting a line of input from player, next line of message
window could end up being skipped
tty: re-do one optimization used when status conditions have all been removed
and remove another that tried to check whether condition text to be
displayed next was the same as the existing value; sometimes new