curses getline()
After going back and forth between prompts causing message lines to be overwritten and to be skipped, this yoyo might have finally run out of string. Fingers crossed....
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@@ -1,4 +1,4 @@
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$NHDT-Branch: NetHack-3.6 $:$NHDT-Revision: 1.24 $ $NHDT-Date: 1558921075 2019/05/27 01:37:55 $
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$NHDT-Branch: NetHack-3.6 $:$NHDT-Revision: 1.25 $ $NHDT-Date: 1559035655 2019/05/28 09:27:35 $
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This fixes36.3 file is here to capture information about updates in the 3.6.x
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lineage following the release of 3.6.2 in May 2019. Please note, however,
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@@ -57,6 +57,8 @@ curses: when display windows get reconfigured (after setting align_status,
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when feasible it combines short lines, resulting in N messages on
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fewer than N lines and leaving some of the available lines blank.]
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curses: plug memory leak when getting a line of input is cancelled by ESC
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curses: after requesting a line of input from player, next line of message
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window could end up being skipped
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tty: re-do one optimization used when status conditions have all been removed
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and remove another that tried to check whether condition text to be
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displayed next was the same as the existing value; sometimes new
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