release wish history memory
The memory leak only happened at end of game so wasn't a big deal.
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@@ -3989,6 +3989,7 @@ extern char *item_what(int);
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extern int destroy_items(struct monst *, int, int) NONNULLARG1;
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extern int resist(struct monst *, char, int, int) NONNULLARG1;
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extern void wish_history_add(char *);
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extern void wish_history_flush(void);
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extern void makewish(void);
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extern const char *flash_str(int, boolean) NONNULL;
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