Bones levels information in xlogfile and enlightenment
- record number of encountered bones levels in xlogfile
- add bonesless to extended conducts field in xlogfile
- show bones levels information in enlightenment at end of game or in
explore and wizmode
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@@ -269,11 +269,23 @@ int final; /* ENL_GAMEINPROGRESS:0, ENL_GAMEOVERALIVE, ENL_GAMEOVERDEAD */
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attributes_enlightenment(mode, final);
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}
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/* reminder to player and/or information for dumplog */
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if ((mode & BASICENLIGHTENMENT) != 0 && (wizard || discover)) {
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if ((mode & BASICENLIGHTENMENT) != 0 && (wizard || discover || final)) {
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enlght_out(""); /* separator */
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enlght_out("Miscellaneous:");
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Sprintf(buf, "running in %s mode", wizard ? "debug" : "explore");
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you_are(buf, "");
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if (wizard || discover) {
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Sprintf(buf, "running in %s mode", wizard ? "debug" : "explore");
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you_are(buf, "");
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}
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if (!flags.bones) {
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you_have_X("disabled loading of bones levels");
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} else if (!u.uroleplay.numbones) {
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you_have_never("encountered a bones level");
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} else {
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Sprintf(buf, "encountered %ld bones level%s",
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u.uroleplay.numbones, plur(u.uroleplay.numbones));
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you_have_X(buf);
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}
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}
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if (!g.en_via_menu) {
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