Make WALLIFIED_MAZE into a level flag.
It should now be randomly disabled for a 3rd of Gehennom, to make things a tad more interesting there. It's also disabled in Baalzebub's lair, to make things a little more interesting. Still don't know why the beetle is disappearing.
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@@ -502,8 +502,8 @@ TRAP:"magic", random
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#
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# The Baalzebub level
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#
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MAZE:"baalz",random
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FLAGS: noteleport
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MAZE:"baalz",' '
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FLAGS: noteleport,corrmaze
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GEOMETRY:right,center
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MAP
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-------------------------------------------------
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