Make WALLIFIED_MAZE into a level flag.

It should now be randomly disabled for a 3rd of Gehennom, to make things
a tad more interesting there. It's also disabled in Baalzebub's lair,
to make things a little more interesting.

Still don't know why the beetle is disappearing.
This commit is contained in:
Sean Hunt
2015-04-09 13:26:43 -04:00
parent 92a7962399
commit f523055746
10 changed files with 45 additions and 56 deletions

View File

@@ -502,8 +502,8 @@ TRAP:"magic", random
#
# The Baalzebub level
#
MAZE:"baalz",random
FLAGS: noteleport
MAZE:"baalz",' '
FLAGS: noteleport,corrmaze
GEOMETRY:right,center
MAP
-------------------------------------------------