Make WALLIFIED_MAZE into a level flag.
It should now be randomly disabled for a 3rd of Gehennom, to make things a tad more interesting there. It's also disabled in Baalzebub's lair, to make things a little more interesting. Still don't know why the beetle is disappearing.
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@@ -416,7 +416,6 @@ typedef unsigned char uchar;
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/* display features */
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/* dungeon features */
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/* dungeon levels */
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#define WALLIFIED_MAZE /* Fancy mazes - Jean-Christophe Collet */
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/* monsters & objects */
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/* I/O */
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#if !defined(MAC)
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