Make WALLIFIED_MAZE into a level flag.
It should now be randomly disabled for a 3rd of Gehennom, to make things a tad more interesting there. It's also disabled in Baalzebub's lair, to make things a little more interesting. Still don't know why the beetle is disappearing.
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@@ -554,6 +554,8 @@ struct levelflags {
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Bitfield(wizard_bones,1); /* set if level came from a bones file
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which was created in wizard mode (or
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normal mode descendant of such) */
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Bitfield(corrmaze, 1); /* Whether corridors are used for the maze
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rather than ROOM */
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};
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typedef struct
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