Make WALLIFIED_MAZE into a level flag.
It should now be randomly disabled for a 3rd of Gehennom, to make things a tad more interesting there. It's also disabled in Baalzebub's lair, to make things a little more interesting. Still don't know why the beetle is disappearing.
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@@ -30,6 +30,7 @@
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#define GRAVEYARD 0x00000100L
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#define ICEDPOOLS 0x00000200L /* for ice locations: ICED_POOL vs ICED_MOAT */
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#define SOLIDIFY 0x00000400L /* outer areas are nondiggable & nonpasswall */
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#define CORRMAZE 0x00000800L /* for maze levels only */
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/* different level layout initializers */
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#define LVLINIT_NONE 0
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