Make WALLIFIED_MAZE into a level flag.
It should now be randomly disabled for a 3rd of Gehennom, to make things a tad more interesting there. It's also disabled in Baalzebub's lair, to make things a little more interesting. Still don't know why the beetle is disappearing.
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@@ -582,6 +582,7 @@ clear_level_structures()
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level.flags.is_cavernous_lev = 0;
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level.flags.arboreal = 0;
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level.flags.wizard_bones = 0;
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level.flags.corrmaze = 0;
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nroom = 0;
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rooms[0].hx = -1;
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