Make WALLIFIED_MAZE into a level flag.

It should now be randomly disabled for a 3rd of Gehennom, to make things
a tad more interesting there. It's also disabled in Baalzebub's lair,
to make things a little more interesting.

Still don't know why the beetle is disappearing.
This commit is contained in:
Sean Hunt
2015-04-09 13:26:43 -04:00
parent 92a7962399
commit f523055746
10 changed files with 45 additions and 56 deletions

View File

@@ -296,6 +296,7 @@ shroud { savetoken(yytext); yylval.i=SHROUD; return FLAG_TYPE; }
graveyard { savetoken(yytext); yylval.i=GRAVEYARD; return FLAG_TYPE; }
icedpools { savetoken(yytext); yylval.i=ICEDPOOLS; return FLAG_TYPE; }
solidify { savetoken(yytext); yylval.i=SOLIDIFY; return FLAG_TYPE; }
corrmaze { savetoken(yytext); yylval.i=CORRMAZE; return FLAG_TYPE; }
[0-9]+d[0-9]+ { char *p = strchr(yytext, 'd');
savetoken(yytext);
if (p) {

View File

@@ -1367,9 +1367,6 @@ static const char *build_opts[] = {
#ifdef VISION_TABLES
"vision tables",
#endif
#ifdef WALLIFIED_MAZE
"walled mazes",
#endif
#ifdef ZEROCOMP
"zero-compressed save files",
#endif