Make WALLIFIED_MAZE into a level flag.
It should now be randomly disabled for a 3rd of Gehennom, to make things a tad more interesting there. It's also disabled in Baalzebub's lair, to make things a little more interesting. Still don't know why the beetle is disappearing.
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@@ -296,6 +296,7 @@ shroud { savetoken(yytext); yylval.i=SHROUD; return FLAG_TYPE; }
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graveyard { savetoken(yytext); yylval.i=GRAVEYARD; return FLAG_TYPE; }
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icedpools { savetoken(yytext); yylval.i=ICEDPOOLS; return FLAG_TYPE; }
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solidify { savetoken(yytext); yylval.i=SOLIDIFY; return FLAG_TYPE; }
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corrmaze { savetoken(yytext); yylval.i=CORRMAZE; return FLAG_TYPE; }
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[0-9]+d[0-9]+ { char *p = strchr(yytext, 'd');
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savetoken(yytext);
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if (p) {
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@@ -1367,9 +1367,6 @@ static const char *build_opts[] = {
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#ifdef VISION_TABLES
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"vision tables",
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#endif
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#ifdef WALLIFIED_MAZE
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"walled mazes",
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#endif
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#ifdef ZEROCOMP
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"zero-compressed save files",
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#endif
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