Make WALLIFIED_MAZE into a level flag.
It should now be randomly disabled for a 3rd of Gehennom, to make things a tad more interesting there. It's also disabled in Baalzebub's lair, to make things a little more interesting. Still don't know why the beetle is disappearing.
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@@ -1367,9 +1367,6 @@ static const char *build_opts[] = {
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#ifdef VISION_TABLES
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"vision tables",
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#endif
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#ifdef WALLIFIED_MAZE
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"walled mazes",
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#endif
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#ifdef ZEROCOMP
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"zero-compressed save files",
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#endif
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