Merge branch 'NetHack-3.6.2'
This commit is contained in:
@@ -24,7 +24,7 @@
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.ds vr "NetHack 3.6
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.ds f0 "\*(vr
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.ds f1
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.ds f2 "December 15, 2018
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.ds f2 "February 10, 2019
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.
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.\" A note on some special characters:
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.\" \(lq = left double quote
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@@ -4714,7 +4714,7 @@ Creps\fP, \fBEric Hendrickson\fP, \fBIzchak Miller\fP, \fBJohn Rupley\fP,
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.pg
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NetHack 3.0 was ported to the Atari by \fBEric R. Smith\fP, to OS/2 by
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\fBTimo Hakulinen\fP, and to VMS by \fBDavid Gentzel\fP. The three of them
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and \fBKevin Darcy\fP later joined the main development team to produce
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and \fBKevin Darcy\fP later joined the main NetHack Development Team to produce
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subsequent revisions of 3.0.
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.pg
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\fBOlaf Seibert\fP ported NetHack 2.3 and 3.0 to the Amiga.
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@@ -4725,7 +4725,7 @@ continued to enhance the PC, Macintosh, and Amiga ports through the later
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revisions of 3.0.
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.pg
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Headed by \fBMike Stephenson\fP and coordinated by \fBIzchak Miller\fP and
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\fBJanet Walz\fP, the development team which now included \fBKen Arromdee\fP,
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\fBJanet Walz\fP, the NetHack Development Team which now included \fBKen Arromdee\fP,
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\fBDavid Cohrs\fP, \fBJean-Christophe Collet\fP, \fBKevin Darcy\fP,
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\fBMatt Day\fP, \fBTimo Hakulinen\fP, \fBSteve Linhart\fP, \fBDean Luick\fP,
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\fBPat Rankin\fP, \fBEric Raymond\fP, and \fBEric Smith\fP undertook a radical
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@@ -4757,10 +4757,10 @@ ported NetHack 3.1 to the Atari. \fBPat Rankin\fP, with help from
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\fBDean Luick\fP, with help from \fBDavid Cohrs\fP, developed NetHack
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3.1 for X11.
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\fBWarwick Allison\fP wrote a tiled version of NetHack for the Atari;
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he later contributed the tiles to the DevTeam and tile support was
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he later contributed the tiles to the NetHack Development Team and tile support was
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then added to other platforms.
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.pg
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The 3.2 development team, comprised of \fBMichael Allison\fP, \fBKen
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The 3.2 NetHack Development Team, comprised of \fBMichael Allison\fP, \fBKen
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Arromdee\fP, \fBDavid Cohrs\fP, \fBJessie Collet\fP, \fBSteve Creps\fP,
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\fBKevin Darcy\fP, \fBTimo Hakulinen\fP, \fBSteve Linhart\fP, \fBDean
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Luick\fP, \fBPat Rankin\fP, \fBEric Smith\fP, \fBMike Stephenson\fP,
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@@ -4769,9 +4769,9 @@ Luick\fP, \fBPat Rankin\fP, \fBEric Smith\fP, \fBMike Stephenson\fP,
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.pg
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Version 3.2 marked the tenth anniversary of the formation of the development
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team. In a testament to their dedication to the game, all thirteen members
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of the original development team remained on the team at the start of work
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of the original NetHack Development Team remained on the team at the start of work
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on that release. During the interval between the release of 3.1.3
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and 3.2, one of the founding members of the development team, \fBDr. Izchak
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and 3.2, one of the founding members of the NetHack Development Team, \fBDr. Izchak
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Miller\fP, was diagnosed with cancer and passed away. That release of the
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game was dedicated to him by the development and porting teams.
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.pg
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@@ -4792,12 +4792,12 @@ casting system with the Wizard Patch.
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\fBWarren Cheung\fP combined SLASH with the Wizard Patch to produce Slash'EM,
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and with the help of \fBKevin Hugo\fP, added more features.
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Kevin later joined the
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DevTeam and incorporated the best of these ideas in NetHack 3.3.
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NetHack Development Team and incorporated the best of these ideas in NetHack 3.3.
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.pg
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The final update to 3.2 was the bug fix release 3.2.3, which was released
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simultaneously with 3.3.0 in December 1999 just in time for the Year 2000.
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.pg
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The 3.3 development team, consisting of
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The 3.3 NetHack Development Team, consisting of
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\fBMichael Allison\fP, \fBKen Arromdee\fP,
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\fBDavid Cohrs\fP, \fBJessie Collet\fP, \fBSteve Creps\fP, \fBKevin Darcy\fP,
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\fBTimo Hakulinen\fP, \fBKevin Hugo\fP, \fBSteve Linhart\fP, \fBKen Lorber\fP,
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@@ -4817,7 +4817,7 @@ available web-site listing all the bugs that had been discovered. Despite
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that constantly growing bug list, 3.3 proved stable enough to last for
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more than a year and a half.
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.pg
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The 3.4 development team initially consisted of
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The 3.4 NetHack Development Team initially consisted of
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\fBMichael Allison\fP, \fBKen Arromdee\fP,
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\fBDavid Cohrs\fP, \fBJessie Collet\fP, \fBKevin Hugo\fP, \fBKen Lorber\fP,
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\fBDean Luick\fP, \fBPat Rankin\fP, \fBMike Stephenson\fP,
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@@ -4857,7 +4857,7 @@ resurrected it for 3.3.1.
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The release of NetHack 3.4.3 in December 2003 marked the beginning of a
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long release hiatus. 3.4.3 proved to be a remarkably stable version that
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provided continued enjoyment by the community for more than a decade. The
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devteam slowly and quietly continued to work on the game behind the scenes
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NetHack Development Team slowly and quietly continued to work on the game behind the scenes
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during the tenure of 3.4.3. It was during that same period that several new
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variants emerged within the NetHack community. Notably sporkhack by
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\fBDerek S. Ray\fP, unnethack by \fBPatric Mueller\fP, nitrohack and its
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@@ -4870,21 +4870,21 @@ released publicly by other parties. Since that code was a work-in-progress
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and had not gone through the process of debugging it as a suitable release,
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it was decided that the version numbers present on that code snapshot would
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be retired and never used in an official NetHack release. An announcement
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was posted on the devteam's official nethack.org website to that effect,
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was posted on the NetHack Development Team's official nethack.org website to that effect,
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stating that there would never be a 3.4.4, 3.5, or 3.5.0 official release
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version.
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.pg
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In January 2015, preparation began for the release of NetHack 3.6.
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.pg
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At the beginning of development for what would eventually get released
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as 3.6.0, the development team consisted of \fBWarwick Allison\fP,
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as 3.6.0, the NetHack Development Team consisted of \fBWarwick Allison\fP,
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\fBMichael Allison\fP, \fBKen Arromdee\fP,
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\fBDavid Cohrs\fP, \fBJessie Collet\fP,
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\fBKen Lorber\fP, \fBDean Luick\fP, \fBPat Rankin\fP,
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\fBMike Stephenson\fP, \fBJanet Walz\fP, and \fBPaul Winner\fP.
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In early 2015, ahead of the release of 3.6.0, new members
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\fBSean Hunt\fP, \fBPasi Kallinen\fP, and \fBDerek S. Ray\fP
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joined the NetHack development team.
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joined the NetHack Development Team.
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.pg
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Near the end of the development of 3.6.0, one of the significant inspirations for many of
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the humorous and fun features found in the game, author Terry Pratchett,
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@@ -4896,14 +4896,14 @@ patches. Many bugs were fixed and some code was restructured.
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.pg
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In late April 2018, several hundred bug fixes for 3.6.0 and
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some new features were assembled and released as NetHack 3.6.1.
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The development team at the time of release of 3.6.1 consisted of
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The NetHack Development Team at the time of release of 3.6.1 consisted of
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\fBWarwick Allison\fP, \fBMichael Allison\fP, \fBKen Arromdee\fP,
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\fBDavid Cohrs\fP, \fBJessie Collet\fP, \fBPasi Kallinen\fP,
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\fBKen Lorber\fP, \fBDean Luick\fP, \fBPatric Mueller\fP,
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\fBPat Rankin\fP, \fBDerek S. Ray\fP, \fBAlex Smith\fP,
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\fBMike Stephenson\fP, \fBJanet Walz\fP, and \fBPaul Winner\fP.
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.pg
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The development team, as well as \fBSteve VanDevender\fP and
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The NetHack Development Team, as well as \fBSteve VanDevender\fP and
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\fBKevin Smolkowski\fP, ensured that NetHack 3.6 continued to operate on
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various
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.UX
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@@ -4944,9 +4944,9 @@ and in days past, devnull.net (gone for now, but not forgotten).
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. \" to the right, so pad them with a few spaces
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.pg
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From time to time, some depraved individual out there in netland sends a
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particularly intriguing modification to help out with the game. The Gods of
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the Dungeon sometimes make note of the names of the worst of these miscreants
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in this, the list of Dungeoneers:
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particularly intriguing modification to help out with the game. The NetHack
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Develpment Team sometimes makes note of the names of the worst of these
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miscreants in this, the list of Dungeoneers:
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.
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.TS S
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center;
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@@ -45,7 +45,7 @@
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%.au
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\author{Original version - Eric S. Raymond\\
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(Edited and expanded for 3.6 by Mike Stephenson and others)}
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\date{December 15, 2018}
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\date{February 10, 2019}
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\maketitle
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@@ -5207,7 +5207,7 @@ NetHack\/} 3.0c.
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\medskip
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\nd {\it NetHack\/} 3.0 was ported to the Atari by {\it Eric R. Smith}, to OS/2 by
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{\it Timo Hakulinen}, and to VMS by {\it David Gentzel}. The three of them
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and {\it Kevin Darcy\/} later joined the main development team to produce
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and {\it Kevin Darcy\/} later joined the main {\it NetHack Development Team} to produce
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subsequent revisions of 3.0.
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%.pg
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@@ -5222,7 +5222,7 @@ revisions of 3.0.
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%.pg
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\medskip
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\nd Headed by {\it Mike Stephenson\/} and coordinated by {\it Izchak Miller\/} and
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{\it Janet Walz}, the development team which now included {\it Ken Arromdee},
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{\it Janet Walz}, the {\it NetHack Development Team} which now included {\it Ken Arromdee},
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{\it David Cohrs}, {\it Jean-Christophe Collet}, {\it Kevin Darcy},
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{\it Matt Day}, {\it Timo Hakulinen}, {\it Steve Linhart}, {\it Dean Luick},
|
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{\it Pat Rankin}, {\it Eric Raymond}, and {\it Eric Smith\/} undertook a radical
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@@ -5265,12 +5265,12 @@ was responsible for the VMS version of {\it NetHack\/} 3.1.
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\nd {\it Dean Luick}, with help from {\it David Cohrs}, developed {\it NetHack\/}
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3.1 for X11.
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{\it Warwick Allison} wrote a tiled version of {\it NetHack\/} for the Atari;
|
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he later contributed the tiles to the DevTeam and tile support was
|
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he later contributed the tiles to the {\it NetHack Development Team} and tile support was
|
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then added to other platforms.
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%.pg
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\medskip
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\nd The 3.2 development team, comprised of {\it Michael Allison}, {\it Ken
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\nd The 3.2 {\it NetHack Development Team}, comprised of {\it Michael Allison}, {\it Ken
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Arromdee}, {\it David Cohrs}, {\it Jessie Collet}, {\it Steve Creps}, {\it
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Kevin Darcy}, {\it Timo Hakulinen}, {\it Steve Linhart}, {\it Dean Luick},
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{\it Pat Rankin}, {\it Eric Smith}, {\it Mike Stephenson}, {\it Janet Walz},
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@@ -5280,9 +5280,9 @@ and {\it Paul Winner}, released version 3.2 in April of 1996.
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\medskip
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\nd Version 3.2 marked the tenth anniversary of the formation of the development
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team. In a testament to their dedication to the game, all thirteen members
|
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of the original development team remained on the team at the start of work on
|
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of the original {\it NetHack Development Team} remained on the team at the start of work on
|
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that release. During the interval between the release of 3.1.3 and 3.2,
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one of the founding members of the development team, {\it Dr. Izchak Miller},
|
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one of the founding members of the {\it NetHack Development Team}, {\it Dr. Izchak Miller},
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was diagnosed with cancer and passed away. That release of the game was
|
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dedicated to him by the development and porting teams.
|
||||
|
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@@ -5310,7 +5310,7 @@ casting system with the Wizard Patch.
|
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to produce {\it Slash'EM\/}, and
|
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with the help of {\it Kevin Hugo}, added more features.
|
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Kevin later joined the
|
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DevTeam and incorporated the best of these ideas into {\it NetHack\/} 3.3.
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{\it NetHack Development Team} and incorporated the best of these ideas into {\it NetHack\/} 3.3.
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%.pg
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\medskip
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@@ -5319,7 +5319,7 @@ simultaneously with 3.3.0 in December 1999 just in time for the Year 2000.
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%.pg
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\medskip
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The 3.3 development team, consisting of {\it Michael Allison}, {\it Ken Arromdee},
|
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The 3.3 {\it NetHack Development Team}, consisting of {\it Michael Allison}, {\it Ken Arromdee},
|
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{\it David Cohrs}, {\it Jessie Collet}, {\it Steve Creps}, {\it Kevin Darcy},
|
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{\it Timo Hakulinen}, {\it Kevin Hugo}, {\it Steve Linhart}, {\it Ken Lorber},
|
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{\it Dean Luick}, {\it Pat Rankin}, {\it Eric Smith}, {\it Mike Stephenson},
|
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@@ -5341,7 +5341,7 @@ more than a year and a half.
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%.pg
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\medskip
|
||||
The 3.4 development team initially consisted of
|
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The 3.4 {\it NetHack Development Team} initially consisted of
|
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{\it Michael Allison}, {\it Ken Arromdee},
|
||||
{\it David Cohrs}, {\it Jessie Collet}, {\it Kevin Hugo}, {\it Ken Lorber},
|
||||
{\it Dean Luick}, {\it Pat Rankin}, {\it Mike Stephenson},
|
||||
@@ -5402,7 +5402,7 @@ resurrected it for 3.3.1.
|
||||
The release of {\it NetHack\/} 3.4.3 in December 2003 marked the beginning of
|
||||
a long release hiatus. 3.4.3 proved to be a remarkably stable version that
|
||||
provided continued enjoyment by the community for more than a decade. The
|
||||
devteam slowly and quietly continued to work on the game behind the scenes
|
||||
{\it NetHack Development Team} slowly and quietly continued to work on the game behind the scenes
|
||||
during the tenure of 3.4.3. It was during that same period that several new
|
||||
variants emerged within the {\it NetHack\/} community. Notably sporkhack by
|
||||
Derek S. Ray, {\it unnethack\/} by Patric Mueller, {\it nitrohack\/} and its
|
||||
@@ -5417,7 +5417,7 @@ released publicly by other parties. Since that code was a work-in-progress
|
||||
and had not gone through the process of debugging it as a suitable release,
|
||||
it was decided that the version numbers present on that code snapshot would
|
||||
be retired and never used in an official {\it NetHack\/} release. An
|
||||
announcement was posted on the devteam's official {\it nethack.org\/} website
|
||||
announcement was posted on the {\it NetHack Development Team}'s official {\it nethack.org\/} website
|
||||
to that effect, stating that there would never be a 3.4.4, 3.5, or 3.5.0
|
||||
official release version.
|
||||
|
||||
@@ -5428,7 +5428,7 @@ In January 2015, preparation began for the release of NetHack 3.6.
|
||||
%.pg
|
||||
\medskip
|
||||
At the beginning of development for what would eventually get released
|
||||
as 3.6.0, the development team consisted of {\it Warwick Allison},
|
||||
as 3.6.0, the {\it NetHack Development Team} consisted of {\it Warwick Allison},
|
||||
{\it Michael Allison}, {\it Ken Arromdee},
|
||||
{\it David Cohrs}, {\it Jessie Collet},
|
||||
{\it Ken Lorber}, {\it Dean Luick}, {\it Pat Rankin},
|
||||
@@ -5453,7 +5453,7 @@ patches. Many bugs were fixed and some code was restructured.
|
||||
%.pg
|
||||
\medskip
|
||||
In late April 2018, several hundred bug fixes for 3.6.0 and some new features
|
||||
were assembled and released as NetHack 3.6.1. The development team at the
|
||||
were assembled and released as NetHack 3.6.1. The {\it NetHack Development Team} at the
|
||||
time of release of 3.6.1 consisted of
|
||||
{\it Warwick Allison}, {\it Michael Allison}, {\it Ken Arromdee},
|
||||
{\it David Cohrs}, {\it Jessie Collet},
|
||||
@@ -5464,7 +5464,7 @@ time of release of 3.6.1 consisted of
|
||||
|
||||
%.pg
|
||||
\medskip
|
||||
The development team, as well as {\it Steve VanDevender} and
|
||||
The {\it NetHack Development Team}, as well as {\it Steve VanDevender} and
|
||||
{\it Kevin Smolkowski}, ensured that {\it NetHack\/} 3.6 continued to
|
||||
operate on various Unix flavors and maintained the X11 interface.
|
||||
|
||||
@@ -5519,9 +5519,9 @@ unnamed dungeoneers who invest their time and effort into annual
|
||||
\section*{Dungeoneers}
|
||||
%.pg
|
||||
\nd From time to time, some depraved individual out there in netland sends a
|
||||
particularly intriguing modification to help out with the game. The Gods of
|
||||
the Dungeon sometimes make note of the names of the worst of these miscreants
|
||||
in this, the list of Dungeoneers:
|
||||
particularly intriguing modification to help out with the game. The
|
||||
{\it NetHack Development Team} sometimes makes note of the names of the worst
|
||||
of these miscreants in this, the list of Dungeoneers:
|
||||
%.sd
|
||||
\begin{center}
|
||||
\begin{tabular}{llll}
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
$NHDT-Branch: NetHack-3.6.2-beta01 $:$NHDT-Revision: 1.254 $ $NHDT-Date: 1549835645 2019/02/10 21:54:05 $
|
||||
$NHDT-Branch: NetHack-3.6.2-beta01 $:$NHDT-Revision: 1.255 $ $NHDT-Date: 1549849509 2019/02/11 01:45:09 $
|
||||
|
||||
This fixes36.2 file is here to capture information about updates in the 3.6.x
|
||||
lineage following the release of 3.6.1 in April 2018. Please note, however,
|
||||
@@ -464,6 +464,8 @@ windows-gui: recognize new BL_RESET in status_update; no change in behavior yet
|
||||
windows-gui: align hpbar behavior at zero hit points with tty behavior
|
||||
windows-gui: add support for status_hilites for the player condition field
|
||||
such as stone, slime, strngl, blind, deaf, stun, conf, etc.
|
||||
windows-gui: a shop or vault message could appear in a popup after the
|
||||
close-window button was used when game was ending
|
||||
windows-tty: Specify both width and height when creating font for width testing
|
||||
windows-tty: To counter lag problems that were occuring with the Win32 console
|
||||
port, implement a console back buffer to reduce the number of calls
|
||||
|
||||
Reference in New Issue
Block a user