From f5fde02752bc9ea96dcc29a6db5917e31c3c86c2 Mon Sep 17 00:00:00 2001 From: cohrs Date: Sat, 2 Feb 2002 03:24:35 +0000 Subject: [PATCH] hilite_pet Guidebook entry update hilite_pet entry so it allows for variations possible in current ports and be less Unix-specific --- doc/Guidebook.mn | 5 +++-- doc/Guidebook.tex | 5 +++-- 2 files changed, 6 insertions(+), 4 deletions(-) diff --git a/doc/Guidebook.mn b/doc/Guidebook.mn index a492c775f..a99056a45 100644 --- a/doc/Guidebook.mn +++ b/doc/Guidebook.mn @@ -1785,8 +1785,9 @@ off makes just looking at things faster, since you aren't interrupted with the interesting and/or important information. .lp hilite_pet Visually distinguish pets from similar animals (default off). -In text windowing, use text highlighting when color is turned off; -with X tiles, display a heart symbol near pets. +The behavior of this option depends on the type of windowing you use. +In text windowing, text highlighting or inverse video is often used; +with tiles, generally displays a heart symbol near pets. .lp horsename Name your starting horse (ex. ``horsename:Trigger''). Cannot be set with the `O' command. diff --git a/doc/Guidebook.tex b/doc/Guidebook.tex index 17f1ce772..dd04ce014 100644 --- a/doc/Guidebook.tex +++ b/doc/Guidebook.tex @@ -2210,8 +2210,9 @@ might miss some interesting and/or important information. %.lp \item[\ib{hilite\_pet}] Visually distinguish pets from similar animals (default off). -In text windowing, use text highlighting when color is turned off; -with X tiles, display a heart symbol near pets. +The behavior of this option depends on the type of windowing you use. +In text windowing, text highlighting or inverse video is often used; +with tiles, generally displays a heart symbol near pets. %.lp \item[\ib{horsename}] Name your starting horse (ex.\ ``{\tt horsename:Trigger}'').