diff --git a/src/invent.c b/src/invent.c index 483e0ad1e..b2020e342 100644 --- a/src/invent.c +++ b/src/invent.c @@ -3380,10 +3380,10 @@ itemactions(struct obj *otmp) /* w: wield, hold in hands, works on everything but with different advice text; not mentioned for things that are already wielded */ - if (otmp == uwep) { - ; + if (otmp == uwep || cantwield(gy.youmonst.data)) { + ; /* either already wielded or can't wield anything; skip 'w' */ } else if (otmp->oclass == WEAPON_CLASS || is_weptool(otmp) - || is_wet_towel(otmp)) { + || is_wet_towel(otmp) || otmp->otyp == HEAVY_IRON_BALL) { Sprintf(buf, "Wield this %s as your weapon", (otmp->quan > 1L) ? "stack" : "item"); ia_addmenu(win, IA_WIELD_OBJ, 'w', buf); @@ -3394,8 +3394,12 @@ itemactions(struct obj *otmp) /* originally this was using "hold this item in your hands" but there's no concept of "holding an item", plus it unwields whatever item you already have wielded so use "wield this item" */ - Sprintf(buf, "Wield this %s in your hands", - (otmp->quan > 1L) ? "stack" : "item"); + Sprintf(buf, "Wield this %s in your %s", + (otmp->quan > 1L) ? "stack" : "item", + /* only two-handed weapons and unicorn horns care about + pluralizing "hand" and they won't reach here, but plural + sounds better when poly'd into something with "claw" */ + makeplural(body_part(HAND))); ia_addmenu(win, IA_WIELD_OBJ, 'w', buf); }