look vs pickup
I encountered a look vs pickup cockatrice corpse bug today. If you looked at a location with ':', you would instantly get "Touching the cockatrice corpse is a fatal mistake..." but if you used "m," you got the full list of things at the location to choose from. This patch makes the behaviour consistent and more informative to the player. You now get the partial list of things felt up until the cockatrice corpse is encountered, and then you get the "Touching the cockatrice corpse is a fatal mistake..." Before, the code was never displaying the partially built list because the feel_cockatrice() call was happening before the window display call.
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@@ -150,6 +150,7 @@ NEARDATA extern coord bhitpos; /* place where throw or zap hits or stops */
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#define USE_INVLET 0x4 /* use object's invlet */
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#define INVORDER_SORT 0x8 /* sort objects by packorder */
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#define SIGNAL_NOMENU 0x10 /* return -1 rather than 0 if none allowed */
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#define FEEL_COCKATRICE 0x20 /* engage cockatrice checks and react */
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/* Flags to control query_category() */
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/* BY_NEXTHERE used by query_category() too, so skip 0x01 */
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