fix #H5245 - levitation boots message sequencing

Report was for
  You finish taking off your boots.
  You float gently to the altar.  [destination was a red herring]
  [take some action to run through moveloop() for next turn]
  Your movements are slowed slightly because of your load.

Having float_down() do the next encumbrance check instead of
waiting for moveloop() to do so was straightforward.  However,
while testing I noticed the reverse situation (not due to the fix
for the above) when putting on levitation boots
  Your movements are now unencumbered.
  You finish your dressing maneuver.
  You start to float in the air!

Having float_up() do the encumbrance check isn't adequate to fix
this, because it takes multiple turns to put on boots but the
properties they confer are enabled immediately, so moveloop() runs
while hero is already levitating even though the game hasn't told
the player about it yet.  Fix is a hack to defer the effect of
levitation on encumbrance until the boots are fully worn, which
might lead to strangeness somewhere.  It's also boot-specific so
will need to be updated if some other multi-turn armor that confers
levitation ever gets added.
This commit is contained in:
PatR
2017-05-06 14:47:28 -07:00
parent 35d9cd3fd0
commit f6b32bf03c
5 changed files with 46 additions and 13 deletions

View File

@@ -1,4 +1,4 @@
/* NetHack 3.6 hack.c $NHDT-Date: 1464485934 2016/05/29 01:38:54 $ $NHDT-Branch: NetHack-3.6.0 $:$NHDT-Revision: 1.168 $ */
/* NetHack 3.6 hack.c $NHDT-Date: 1494107206 2017/05/06 21:46:46 $ $NHDT-Branch: NetHack-3.6.0 $:$NHDT-Revision: 1.174 $ */
/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
/* NetHack may be freely redistributed. See license for details. */
@@ -552,10 +552,10 @@ dosinkfall()
/*
* Interrupt multi-turn putting on/taking off of armor (in which
* case we reached the sink due to being teleported while busy;
* in 3.4.3, Boots_on()/Boots_off() [called via (*aftermv)() when
* in 3.4.3, Boots_on()/Boots_off() [called via (*afternmv)() when
* 'multi' reaches 0] triggered a crash if we were donning/doffing
* levitation boots [because the Boots_off() below causes 'uarmf'
* to be null by the time 'aftermv' gets called]).
* to be null by the time 'afternmv' gets called]).
*
* Interrupt donning/doffing if we fall onto the sink, or if the
* code below is going to remove levitation boots even when we
@@ -2766,9 +2766,13 @@ const char *msg_override;
nomovemsg = 0;
u.usleep = 0;
multi_reason = NULL;
if (afternmv)
(*afternmv)();
afternmv = 0;
if (afternmv) {
int NDECL((*f)) = afternmv;
/* clear afternmv before calling it (to override the
encumbrance hack for levitation--see weight_cap()) */
afternmv = (int NDECL((*))) 0;
(void) (*f)();
}
}
STATIC_OVL void
@@ -2843,7 +2847,16 @@ boolean k_format;
int
weight_cap()
{
register long carrcap;
long carrcap, save_ELev = ELevitation;
/* boots take multiple turns to wear but any properties they
confer are enabled at the start rather than the end; that
causes message sequencing issues for boots of levitation
so defer their encumbrance benefit until they're fully worn */
if (afternmv == Boots_on && (ELevitation & W_ARMF) != 0L) {
ELevitation &= ~W_ARMF;
float_vs_flight(); /* in case Levitation is blocking Flying */
}
carrcap = 25 * (ACURRSTR + ACURR(A_CON)) + 50;
if (Upolyd) {
@@ -2873,6 +2886,12 @@ weight_cap()
if (carrcap < 0)
carrcap = 0;
}
if (ELevitation != save_ELev) {
ELevitation = save_ELev;
float_vs_flight();
}
return (int) carrcap;
}