Accessibility: give a message when teleporting a monster
Teleporting a monster only updated the map. Give a message so blind players can get the same information. Making a monster invisible gives the same message, if you cannot detect invisible. Several other places where monsters teleported themselves now also give the same message.
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@@ -507,7 +507,8 @@ use_magic_whistle(struct obj *obj)
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if (M_AP_TYPE(mtmp))
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seemimic(mtmp);
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omx = mtmp->mx, omy = mtmp->my;
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mnexto(mtmp);
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if (distu(omx, omy) > 2)
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mnexto(mtmp, RLOC_MSG);
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if (mtmp->mx != omx || mtmp->my != omy) {
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mtmp->mundetected = 0; /* reveal non-mimic hider */
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if (canspotmon(mtmp))
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@@ -732,7 +733,7 @@ next_to_u(void)
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continue;
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if (mtmp->mleashed) {
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if (distu(mtmp->mx, mtmp->my) > 2)
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mnexto(mtmp);
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mnexto(mtmp, RLOC_NOMSG);
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if (distu(mtmp->mx, mtmp->my) > 2) {
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for (otmp = g.invent; otmp; otmp = otmp->nobj)
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if (otmp->otyp == LEASH
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@@ -994,7 +995,7 @@ use_mirror(struct obj *obj)
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freeinv(obj);
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(void) mpickobj(mtmp, obj);
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if (!tele_restrict(mtmp))
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(void) rloc(mtmp, TRUE);
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(void) rloc(mtmp, RLOC_MSG);
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} else if (!is_unicorn(mtmp->data) && !humanoid(mtmp->data)
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&& (!mtmp->minvis || perceives(mtmp->data)) && rn2(5)) {
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boolean do_react = TRUE;
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