Accessibility: give a message when teleporting a monster
Teleporting a monster only updated the map. Give a message so blind players can get the same information. Making a monster invisible gives the same message, if you cannot detect invisible. Several other places where monsters teleported themselves now also give the same message.
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@@ -1038,7 +1038,7 @@ mon_poly(struct monst *magr, struct monst *mdef, int dmg)
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if (magr == &g.youmonst)
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tele();
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else if (!tele_restrict(magr))
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(void) rloc(magr, TRUE);
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(void) rloc(magr, RLOC_MSG);
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}
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} else {
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if (g.vis && flags.verbose)
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