Accessibility: give a message when teleporting a monster

Teleporting a monster only updated the map. Give a message
so blind players can get the same information.
Making a monster invisible gives the same message, if you
cannot detect invisible.
Several other places where monsters teleported themselves
now also give the same message.
This commit is contained in:
Pasi Kallinen
2021-12-07 00:06:17 +02:00
parent e25f8ec6e3
commit f6b7be49f4
27 changed files with 146 additions and 92 deletions

View File

@@ -233,7 +233,7 @@ expels(struct monst *mtmp,
}
}
unstuck(mtmp); /* ball&chain returned in unstuck() */
mnexto(mtmp);
mnexto(mtmp, RLOC_NOMSG);
newsym(u.ux, u.uy);
spoteffects(TRUE);
/* to cover for a case where mtmp is not in a next square */
@@ -1885,7 +1885,7 @@ doseduce(struct monst *mon)
/* else no regret message if can't see or hear seducer */
if (!tele_restrict(mon))
(void) rloc(mon, TRUE);
(void) rloc(mon, RLOC_MSG);
return 1;
}
if (u.ualign.type == A_CHAOTIC)
@@ -2018,7 +2018,7 @@ doseduce(struct monst *mon)
if (!rn2(25))
mon->mcan = 1; /* monster is worn out */
if (!tele_restrict(mon))
(void) rloc(mon, TRUE);
(void) rloc(mon, RLOC_MSG);
return 1;
}