Accessibility: give a message when teleporting a monster
Teleporting a monster only updated the map. Give a message so blind players can get the same information. Making a monster invisible gives the same message, if you cannot detect invisible. Several other places where monsters teleported themselves now also give the same message.
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@@ -299,7 +299,7 @@ demon_talk(register struct monst *mtmp)
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else if (canseemon(mtmp))
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pline("%s says something.", Amonnam(mtmp));
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if (!tele_restrict(mtmp))
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(void) rloc(mtmp, TRUE);
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(void) rloc(mtmp, RLOC_MSG);
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return 1;
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}
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cash = money_cnt(g.invent);
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