Accessibility: give a message when teleporting a monster
Teleporting a monster only updated the map. Give a message so blind players can get the same information. Making a monster invisible gives the same message, if you cannot detect invisible. Several other places where monsters teleported themselves now also give the same message.
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@@ -123,7 +123,7 @@ mk_mplayer(struct permonst *ptr, xchar x, xchar y, boolean special)
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return ((struct monst *) 0);
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if (MON_AT(x, y))
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(void) rloc(m_at(x, y), FALSE); /* insurance */
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(void) rloc(m_at(x, y), RLOC_ERR|RLOC_NOMSG); /* insurance */
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if (!In_endgame(&u.uz))
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special = FALSE;
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