Accessibility: give a message when teleporting a monster

Teleporting a monster only updated the map. Give a message
so blind players can get the same information.
Making a monster invisible gives the same message, if you
cannot detect invisible.
Several other places where monsters teleported themselves
now also give the same message.
This commit is contained in:
Pasi Kallinen
2021-12-07 00:06:17 +02:00
parent e25f8ec6e3
commit f6b7be49f4
27 changed files with 146 additions and 92 deletions

View File

@@ -232,7 +232,7 @@ priestini(d_level *lvl, struct mkroom *sroom, int sx, int sy,
px = sx, py = sy;
if (MON_AT(px, py))
(void) rloc(m_at(px, py), FALSE); /* insurance */
(void) rloc(m_at(px, py), RLOC_NOMSG); /* insurance */
priest = makemon(prim, px, py, MM_EPRI);
if (priest) {
@@ -672,7 +672,7 @@ mk_roamer(struct permonst *ptr, aligntyp alignment, xchar x, xchar y,
#endif
if (MON_AT(x, y))
(void) rloc(m_at(x, y), FALSE); /* insurance */
(void) rloc(m_at(x, y), RLOC_NOMSG); /* insurance */
if (!(roamer = makemon(ptr, x, y, MM_ADJACENTOK | MM_EMIN)))
return (struct monst *) 0;