Accessibility: give a message when teleporting a monster
Teleporting a monster only updated the map. Give a message so blind players can get the same information. Making a monster invisible gives the same message, if you cannot detect invisible. Several other places where monsters teleported themselves now also give the same message.
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@@ -602,7 +602,7 @@ dismount_steed(
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if (enexto(&cc, u.ux, u.uy, mtmp->data))
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rloc_to(mtmp, cc.x, cc.y);
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else /* evidently no room nearby; move steed elsewhere */
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(void) rloc(mtmp, FALSE);
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(void) rloc(mtmp, RLOC_ERR|RLOC_NOMSG);
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return;
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}
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