implement #H6051 - fake players resist Conflict
The rationale is that since the player character resists conflict, fake players should too. [I'm not sure that I buy that. Player character is always the one *causing* conflict and it doesn't affect self. But this is simple as long as no other resistance checks are against attack-by-ring.]
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@@ -156,9 +156,6 @@ a wand of polymorph lost its magical ability for the turn just because the
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much sense
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floating eye is classified as a flyer but flying is blocked while levitating,
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so don't set intrinsic flying if hero is polymorphed into one
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being trapped (bear trap, web, molten or solidified lava, chained to buried
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iron ball) blocks both levitation and flight (note: being stuck in a
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pit ends when either of those starts so doesn't apply)
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change default value for the 'autodescribe' option to 'on'
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Elbereth hypocrisy penalty doesn't apply if attacking a monster which isn't
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frightened by Elbereth; normal scuffing of engravings still applies
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@@ -452,6 +449,11 @@ for ^X and enlightenment, display the information in a menu rather than a
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needed for interfaces (tty) without text popup scrollbar support;
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end of game disclosure of attributes remains single-forward-pass
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for ^X, include current state of 'autopickup'
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being trapped (bear trap, web, molten or solidified lava, chained to buried
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iron ball) blocks both levitation and flight (note: being stuck in a
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pit ends when either of those starts so doesn't apply)
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early level traps are sometimes covered by the remains of fake players
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fake player characters resist Conflict
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NetHack Community Patches (or Variation) Included
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