two-weapon combat on/off via inventory item action
When testing 'm )' I noticed that weapon and alternate weapon weren't offering the chance to toggle two-weapon mode. When already on, providing it as a choice to toggle it off is simple, but when at is off that isn't the case. There are lots of reasons why attempting to toggle it on might fail and it is silly to offer as a choice if failure is sure to occur. This tries to filter out the majority of reasons why the player can't toggle it on when deciding whether to include 'X' as a choice.
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@@ -1752,6 +1752,7 @@ when using 'm #overview' to annotate a level other than current the one,
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when using 'm #overview' in the endgame, don't include non-endgame levels
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when a tethered aklys gets caught in a web, make sure it doesn't return
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and that the display of the tether gets cleaned up
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add 'X' as a potential context-sensitive item-action for uwep and uswapwep
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Fixes to 3.7.0-x Platform and/or Interface Problems Exposed Via git Repository
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