saving message history (trunk only)
On September 11, 2003 "<Someone>" wrote: > When we're going to have a different save file format, could > the last messages in the message history be saved as well, so > ^P would work the same before and after saving (possibly > including a few less messages to make room for the startup > messages?). This seemed like a reasonable request. This patch: - adds the core support required. - adds the tty supporting routines.
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@@ -59,12 +59,14 @@ burying a punishment ball no longer ends your punishment
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add clicklook option to allow looking at things on the display by clicking
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right mouse button when floating mouse pointer over them
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Izchak's lighting store is now able to stock oil for your lamp
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provide core support for saving of messsage history in save file
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Platform- and/or Interface-Specific New Features
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------------------------------------------------
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win32gui: support perm_invent
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win32gui: menu option to add/remove windows captions
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tty: add window port routines for saving/restoring message recall history
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Code Cleanup and Reorganization
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@@ -378,6 +378,35 @@ preference_update(preference)
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change if it indicated that it wants to be by setting the
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corresponding bit in the wincap mask.
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getmsghistory(init)
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-- This is used to preserve message history between games by
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obtaining the messages from the window port so that the core
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can put them into the savefile.
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The routine is called repeatedly from the core save routine,
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and the window port routine is expected to successively return
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each message that it wants the game to store in the savefile,
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starting with the oldest message first, finishing
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with the most recent.
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If init is TRUE, start over again from most recent message.
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putmsghistory(msg)
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-- The is the counterpart to getmsghistory() for restores
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used to reload the port's message recall buffer.
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The routine is called repeatedly from the core restore
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routine, starting with the oldest message first, and
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finishing with the most recent one that it read from the savefile.
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The window port routine is expected to load the message
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recall buffers in such a way that the ordering remains correct.
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The window port routine should make no assumptions about how
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many messages are forthcoming, nor should it assume that
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another message will follow this one, so it must be careful
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to keep all pointers/indexes intact at the end of each call.
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If the window port receives more messages that can fit in
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its buffers, it is expected to scroll away the oldest from
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its buffers, much like it would with new messages being
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produced.
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III. Global variables
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The following global variables are defined in decl.c and must be used by
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