landmines and boulders
Make pushing a boulder onto a landmine share code with the trap case, resulting in pits, waking sleepers, et al. Don't leave a boulder suspended over the new pit, fill it. Make sure any remaining boulder is placed on top of the pile. If player sets off landmine, monsters killed are credited to/blamed on player.
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@@ -1953,6 +1953,7 @@ E struct trap *FDECL(t_at, (int,int));
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E void FDECL(b_trapped, (const char *,int));
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E boolean NDECL(unconscious);
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E boolean NDECL(lava_effects);
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E void FDECL(blow_up_landmine, (struct trap *));
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E int FDECL(launch_obj,(SHORT_P,int,int,int,int,int));
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/* ### u_init.c ### */
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