landmines and boulders
Make pushing a boulder onto a landmine share code with the trap case, resulting in pits, waking sleepers, et al. Don't leave a boulder suspended over the new pit, fill it. Make sure any remaining boulder is placed on top of the pile. If player sets off landmine, monsters killed are credited to/blamed on player.
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@@ -223,7 +223,8 @@ boolean verbose; /* give message(s) even when you can't see what happened */
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pline("%s is %s!", Monnam(mtmp),
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(nonliving(mtmp->data) || !vis)
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? "destroyed" : "killed");
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mondied(mtmp);
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if (!flags.mon_moving) xkilled(mtmp,0);
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else mondied(mtmp);
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}
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if (can_blnd((struct monst*)0, mtmp,
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