Comment typofixes
This commit is contained in:
@@ -1976,7 +1976,7 @@ long timeout;
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if (cansee_spot && !silent && !suppress_see) {
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struct monst *mon;
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mon = figurine->ocarry;
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/* figurine carring monster might be invisible */
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/* figurine carrying monster might be invisible */
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if (canseemon(figurine->ocarry)) {
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Sprintf(carriedby, "%s pack", s_suffix(a_monnam(mon)));
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} else if (is_pool(mon->mx, mon->my))
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@@ -1842,7 +1842,7 @@ int orc_count; /* new count (warn_obj_cnt is old count); -1 is a flag value */
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|| uwep->oartifact == ART_ORCRIST
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|| uwep->oartifact == ART_GRIMTOOTH)) {
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if (orc_count == -1 && warn_obj_cnt > 0) {
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/* -1 means that blindess has just been toggled; give a
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/* -1 means that blindness has just been toggled; give a
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'continue' message that eventual 'stop' message will match */
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pline("%s is %s.", bare_artifactname(uwep),
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!Blind ? "glowing" : "quivering");
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@@ -72,7 +72,7 @@ boolean restore;
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}
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if (restore) {
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/* artifact bookeeping needs to be done during
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/* artifact bookkeeping needs to be done during
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restore; other fixups are done while saving */
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if (otmp->oartifact) {
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if (exist_artifact(otmp->otyp, safe_oname(otmp))
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@@ -476,7 +476,7 @@ bot()
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blstats[idx][BL_GOLD].a.a_long = money_cnt(invent);
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/*
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* The tty port needs to display the current symbol for gold
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* as a field header, so to accomodate that we pass gold with
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* as a field header, so to accommodate that we pass gold with
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* that already included. If a window port needs to use the text
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* gold amount without the leading "$:" the port will have to
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* add 2 to the value pointer it was passed in status_update()
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@@ -270,7 +270,7 @@ popch()
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char
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pgetchar()
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{ /* curtesy of aeb@cwi.nl */
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{ /* courtesy of aeb@cwi.nl */
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register int ch;
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if (!(ch = popch()))
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@@ -1435,7 +1435,7 @@ int final;
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(u.ualign.type != u.ualignbase[A_ORIGINAL])
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? "now "
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:
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/* athiest (ignored in very early game); lastly, normal case
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/* atheist (ignored in very early game); lastly, normal case
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*/
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(!u.uconduct.gnostic && moves > 1000L) ? "nominally " : "",
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u_gname());
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@@ -1796,7 +1796,7 @@ int x, y, a, b, c, dd;
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* Return 'which' if position is implies an unfinshed exterior. Return
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* zero otherwise. Unfinished implies outer area is rock or a corridor.
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*
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* Things that are ambigious: lava
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* Things that are ambiguous: lava
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*/
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STATIC_OVL int
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check_pos(x, y, which)
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@@ -763,7 +763,7 @@ namefloorobj()
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/* note well: 'obj' might be as instance of STRANGE_OBJECT if target
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is a mimic; passing that to xname (directly or via simpleonames)
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would yield "glorkum" so we need to handle it explicitly; it will
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alwlays fail the Hallucination test and pass the !callable test,
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always fail the Hallucination test and pass the !callable test,
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resulting in the "can't be assigned a type name" message */
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Strcpy(buf, (obj->otyp != STRANGE_OBJECT)
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? simpleonames(obj)
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@@ -187,7 +187,7 @@ char **cs_rows;
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if (ls->x == u.ux && ls->y == u.uy) {
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/*
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* If the light source is located at the hero, then
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* we can use the COULD_SEE bits already calcualted
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* we can use the COULD_SEE bits already calculated
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* by the vision system. More importantly than
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* this optimization, is that it allows the vision
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* system to correct problems with clear_path().
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@@ -502,7 +502,7 @@ struct obj *obj;
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|| artifact_light(obj)));
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}
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/* copy the light source(s) attachted to src, and attach it/them to dest */
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/* copy the light source(s) attached to src, and attach it/them to dest */
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void
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obj_split_light_source(src, dest)
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struct obj *src, *dest;
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@@ -1202,7 +1202,7 @@ register int mmflags;
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mtmp->cham = mcham;
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/* Note: shapechanger's initial form used to be
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chosen here with rndmonst(), yielding a monster
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which was approriate to the level's difficulty
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which was appropriate to the level's difficulty
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but ignored the changer's usual type selection
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so would be inappropriate for vampshifters.
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Let newcham() pick the shape. */
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@@ -649,8 +649,8 @@ register struct attack *mattk;
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dy = mdef->my;
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/*
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* Leave the defender in the monster chain at it's current position,
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* but don't leave it on the screen. Move the agressor to the def-
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* ender's position.
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* but don't leave it on the screen. Move the aggressor to the
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* defender's position.
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*/
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remove_monster(ax, ay);
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place_monster(magr, dx, dy);
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@@ -706,7 +706,7 @@ register struct attack *mattk;
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result = mdamagem(magr, mdef, mattk);
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/* Kill off agressor if it didn't die. */
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/* Kill off aggressor if it didn't die. */
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if (!(result & MM_AGR_DIED)) {
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mondead(magr);
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if (magr->mhp > 0)
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@@ -1690,7 +1690,7 @@ static const char *const special_subjs[] = {
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/* note: "detect monsters" and "shape changers" are normally
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caught via "<something>(s) of <whatever>", but they can be
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wished for using the shorter form, so we include them here
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to accomodate usage by makesingular during wishing */
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to accommodate usage by makesingular during wishing */
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};
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/* return form of the verb (input plural) for present tense 3rd person subj */
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@@ -108,7 +108,7 @@ struct obj **obj_p;
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if (mtmp && has_mcorpsenm(mtmp)) /* mimic as corpse/statue */
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otmp->corpsenm = MCORPSENM(mtmp);
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}
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/* if located at adajcent spot, mark it as having been seen up close */
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/* if located at adjacent spot, mark it as having been seen up close */
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if (otmp && distu(x, y) <= 2 && !Blind && !Hallucination)
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otmp->dknown = 1;
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@@ -808,7 +808,7 @@ coord *click_cc;
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win = create_nhwindow(NHW_MENU);
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start_menu(win);
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any.a_char = '/';
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/* 'y' and 'n' to keep backwards compatability with previous
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/* 'y' and 'n' to keep backwards compatibility with previous
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versions: "Specify unknown object by cursor?" */
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add_menu(win, NO_GLYPH, &any,
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flags.lootabc ? 0 : any.a_char, 'y', ATR_NONE,
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@@ -111,7 +111,7 @@ but that's really hard.
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#define on_shrine() ((levl[u.ux][u.uy].altarmask & AM_SHRINE) != 0)
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#define a_align(x, y) ((aligntyp) Amask2align(levl[x][y].altarmask & AM_MASK))
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/* criticially low hit points if hp <= 5 or hp <= maxhp/N for some N */
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/* critically low hit points if hp <= 5 or hp <= maxhp/N for some N */
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boolean
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critically_low_hp(only_if_injured)
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boolean only_if_injured; /* determines whether maxhp <= 5 matters */
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@@ -616,7 +616,7 @@ long timeout;
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case OBJ_MINVENT:
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if (cansee_hatchspot) {
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/* egg carring monster might be invisible */
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/* egg carrying monster might be invisible */
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if (canseemon(egg->ocarry)) {
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Sprintf(carriedby, "%s pack",
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s_suffix(a_monnam(egg->ocarry)));
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