Comment typofixes
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@@ -649,8 +649,8 @@ register struct attack *mattk;
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dy = mdef->my;
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/*
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* Leave the defender in the monster chain at it's current position,
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* but don't leave it on the screen. Move the agressor to the def-
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* ender's position.
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* but don't leave it on the screen. Move the aggressor to the
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* defender's position.
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*/
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remove_monster(ax, ay);
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place_monster(magr, dx, dy);
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@@ -706,7 +706,7 @@ register struct attack *mattk;
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result = mdamagem(magr, mdef, mattk);
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/* Kill off agressor if it didn't die. */
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/* Kill off aggressor if it didn't die. */
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if (!(result & MM_AGR_DIED)) {
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mondead(magr);
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if (magr->mhp > 0)
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