Merge remote-tracking branch 'origin/NetHack-3.6.0'
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@@ -59,15 +59,12 @@ boolean resuming;
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context.rndencode = rnd(9000);
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set_wear((struct obj *) 0); /* for side-effects of starting gear */
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(void) pickup(1); /* autopickup at initial location */
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} else { /* restore old game */
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#ifndef WIN32
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update_inventory(); /* for perm_invent */
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#endif
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}
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context.botlx = TRUE; /* for STATUS_HILITES */
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update_inventory(); /* for perm_invent */
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if (resuming) { /* restoring old game */
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read_engr_at(u.ux, u.uy); /* subset of pickup() */
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}
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#ifdef WIN32
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update_inventory(); /* for perm_invent */
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#endif
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(void) encumber_msg(); /* in case they auto-picked up something */
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if (defer_see_monsters) {
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@@ -325,6 +322,7 @@ boolean resuming;
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/* once-per-hero-took-time things go here */
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/******************************************/
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status_eval_next_unhilite();
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if (context.bypasses)
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clear_bypasses();
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if ((u.uhave.amulet || Clairvoyant) && !In_endgame(&u.uz)
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@@ -537,7 +535,7 @@ void
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display_gamewindows()
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{
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WIN_MESSAGE = create_nhwindow(NHW_MESSAGE);
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#ifdef STATUS_VIA_WINDOWPORT
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#ifdef STATUS_HILITES
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status_initialize(0);
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#else
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WIN_STATUS = create_nhwindow(NHW_STATUS);
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@@ -561,7 +559,7 @@ display_gamewindows()
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* The mac port is not DEPENDENT on the order of these
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* displays, but it looks a lot better this way...
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*/
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#ifndef STATUS_VIA_WINDOWPORT
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#ifndef STATUS_HILITES
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display_nhwindow(WIN_STATUS, FALSE);
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#endif
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display_nhwindow(WIN_MESSAGE, FALSE);
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