Use symbolic names for shop repair costs
...and add costs to two places where the door you touched blew up (picking the lock and opening the door).
This commit is contained in:
@@ -37,6 +37,12 @@ enum encumbrance_types {
|
||||
/* number of turns it takes for vault guard to show up */
|
||||
#define VAULT_GUARD_TIME 30
|
||||
|
||||
#define SHOP_DOOR_COST 400L /* cost of a destroyed shop door */
|
||||
#define SHOP_BARS_COST 300L /* cost of iron bars */
|
||||
#define SHOP_HOLE_COST 200L /* cost of making hole/trapdoor */
|
||||
#define SHOP_WALL_COST 200L /* cost of destroying a wall */
|
||||
#define SHOP_WALL_DMG (10L * ACURRSTR) /* damaging a wall */
|
||||
|
||||
/* hunger states - see hu_stat in eat.c */
|
||||
enum hunger_state_types {
|
||||
SATIATED = 0,
|
||||
|
||||
Reference in New Issue
Block a user