fix pull request #544 - fire vortex engulf

of hero carrying burning objects shouldn't cause those to be
extinguished.  Ditto when fire vortex or poly'd hero engulfs
monsters.

Fixes #544
This commit is contained in:
PatR
2021-07-09 06:51:10 -07:00
parent 4050ec1670
commit f8c20800c7
4 changed files with 17 additions and 10 deletions
+5 -3
View File
@@ -1,4 +1,4 @@
/* NetHack 3.7 mhitu.c $NHDT-Date: 1625446012 2021/07/05 00:46:52 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.245 $ */
/* NetHack 3.7 mhitu.c $NHDT-Date: 1625838648 2021/07/09 13:50:48 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.246 $ */
/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
/*-Copyright (c) Robert Patrick Rankin, 2012. */
/* NetHack may be freely redistributed. See license for details. */
@@ -1181,8 +1181,10 @@ gulpmu(struct monst *mtmp, struct attack *mattk)
/* u.uswldtim always set > 1 */
u.uswldtim = (unsigned) ((tim_tmp < 2) ? 2 : tim_tmp);
swallowed(1); /* update the map display, shows hero swallowed */
for (otmp2 = g.invent; otmp2; otmp2 = otmp2->nobj)
(void) snuff_lit(otmp2);
if (!flaming(mtmp->data)) {
for (otmp2 = g.invent; otmp2; otmp2 = otmp2->nobj)
(void) snuff_lit(otmp2);
}
}
if (mtmp != u.ustuck)