fix pull request #544 - fire vortex engulf
of hero carrying burning objects shouldn't cause those to be extinguished. Ditto when fire vortex or poly'd hero engulfs monsters. Fixes #544
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@@ -1,4 +1,4 @@
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/* NetHack 3.7 uhitm.c $NHDT-Date: 1625446013 2021/07/05 00:46:53 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.311 $ */
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/* NetHack 3.7 uhitm.c $NHDT-Date: 1625838649 2021/07/09 13:50:49 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.312 $ */
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/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
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/*-Copyright (c) Robert Patrick Rankin, 2012. */
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/* NetHack may be freely redistributed. See license for details. */
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@@ -4223,8 +4223,10 @@ gulpum(struct monst *mdef, struct attack *mattk)
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return MM_MISS;
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if (u.uhunger < 1500 && !u.uswallow) {
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for (otmp = mdef->minvent; otmp; otmp = otmp->nobj)
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(void) snuff_lit(otmp);
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if (!flaming(g.youmonst.data)) {
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for (otmp = mdef->minvent; otmp; otmp = otmp->nobj)
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(void) snuff_lit(otmp);
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}
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/* force vampire in bat, cloud, or wolf form to revert back to
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vampire form now instead of dealing with that when it dies */
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