engulfing at dangerous location (trunk only)
From a bug report, 2005:
engulfers affected by conflict might swallow and kill monsters in pools
(not mentioned: or lava or traps) and move to that spot, then not drown
til next move. Make drowning and trap checks when engulf attack succeeds
instead of waiting for next turn.
[This was #2 of the 3 minor bugs; the others have already been fixed.
They were: (1) placing and exploding a land mine on a lowered drawbridge
would leave a pit instead of destroying the bridge; and (3) cause of death
string "killed by Mr. Izchak, the shopkeeper" should omit "Mr.".]
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@@ -236,6 +236,8 @@ kick evasion and jousting/staggering blows shouldn't move grid bugs diagonally
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#untrap didn't check whether hero could reach the ground
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digging/chopping a closed drawbridge message mentioned digging a "wall"
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attacking via applied polearm now honors the "confirm" option
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engulfer under influence of conflict or confusion could swallow monster at
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water/lava/trap spot and not be affected by destination til next move
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Platform- and/or Interface-Specific Fixes
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