engulfing at dangerous location (trunk only)

From a bug report, 2005:
engulfers affected by conflict might swallow and kill monsters in pools
(not mentioned:  or lava or traps) and move to that spot, then not drown
til next move.  Make drowning and trap checks when engulf attack succeeds
instead of waiting for next turn.

     [This was #2 of the 3 minor bugs; the others have already been fixed.
They were:  (1) placing and exploding a land mine on a lowered drawbridge
would leave a pit instead of destroying the bridge; and (3) cause of death
string "killed by Mr. Izchak, the shopkeeper" should omit "Mr.".]
This commit is contained in:
nethack.rankin
2007-05-28 01:35:25 +00:00
parent bb5ade4293
commit f8fcaf8cbd
2 changed files with 9 additions and 7 deletions

View File

@@ -236,6 +236,8 @@ kick evasion and jousting/staggering blows shouldn't move grid bugs diagonally
#untrap didn't check whether hero could reach the ground
digging/chopping a closed drawbridge message mentioned digging a "wall"
attacking via applied polearm now honors the "confirm" option
engulfer under influence of conflict or confusion could swallow monster at
water/lava/trap spot and not be affected by destination til next move
Platform- and/or Interface-Specific Fixes