wizard #poly and #levelgain
This adds the wizard #poly and #levelgain commands.
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@@ -871,7 +871,7 @@ peffects(otmp)
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break;
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case POT_POLYMORPH:
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You_feel("a little %s.", Hallucination ? "normal" : "strange");
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if (!Unchanging) polyself();
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if (!Unchanging) polyself(FALSE);
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break;
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default:
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impossible("What a funny potion! (%u)", otmp->otyp);
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@@ -979,7 +979,7 @@ boolean your_fault;
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break;
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case POT_POLYMORPH:
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You_feel("a little %s.", Hallucination ? "normal" : "strange");
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if (!Unchanging && !Antimagic) polyself();
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if (!Unchanging && !Antimagic) polyself(FALSE);
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break;
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case POT_ACID:
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if (!Acid_resistance) {
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