statue trap activation

Make monsters created by statue trap activation start out awake and
hostile in addition to being unhidden.
This commit is contained in:
nethack.rankin
2006-12-24 04:09:32 +00:00
parent e26d9ffee0
commit f93b3837d8
2 changed files with 8 additions and 0 deletions

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@@ -291,6 +291,7 @@ remove engravings at drawbridge location when it is opened, closed, or wrecked
monster killed in midst of multi-shot volley throwing/shooting might cause
freed memory to be accessed, potentially triggering a crash
can't arm bear traps or land mines on Planes of Air or Water
statues that "come to life" when trap activates shouldn't start out sleeping
Platform- and/or Interface-Specific Fixes