statue trap activation
Make monsters created by statue trap activation start out awake and hostile in addition to being unhidden.
This commit is contained in:
@@ -291,6 +291,7 @@ remove engravings at drawbridge location when it is opened, closed, or wrecked
|
||||
monster killed in midst of multi-shot volley throwing/shooting might cause
|
||||
freed memory to be accessed, potentially triggering a crash
|
||||
can't arm bear traps or land mines on Planes of Air or Water
|
||||
statues that "come to life" when trap activates shouldn't start out sleeping
|
||||
|
||||
|
||||
Platform- and/or Interface-Specific Fixes
|
||||
|
||||
Reference in New Issue
Block a user