integrate isaac64 into nethack
Also removed the float code from isaac64 as they are not used in NetHack.
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@@ -556,6 +556,7 @@ typedef unsigned char uchar;
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#endif
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#define USE_ISAAC64 /* Use cross-plattform, bundled RNG */
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/* End of Section 4 */
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@@ -2104,6 +2104,9 @@ E void FDECL(genl_outrip, (winid, int, time_t));
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/* ### rnd.c ### */
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#ifdef USE_ISAAC64
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E void FDECL(init_isaac64, (unsigned long));
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#endif
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E int FDECL(rn2, (int));
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E int FDECL(rnl, (int));
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E int FDECL(rnd, (int));
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@@ -36,6 +36,9 @@ typedef int int32;
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typedef unsigned int uint32;
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#endif
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typedef unsigned long uint32_t;
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typedef unsigned long long uint64_t;
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#endif /* !C99 */
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#endif /* INTEGER_H */
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+2
-44
@@ -1,7 +1,7 @@
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/* CC0 (Public domain) - see LICENSE file for details */
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/* CC0 (Public domain) - see http://creativecommons.org/publicdomain/zero/1.0/ for details */
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#if !defined(_isaac64_H)
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# define _isaac64_H (1)
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# include <stdint.h>
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# include <integer.h>
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@@ -85,47 +85,5 @@ uint64_t isaac64_next_uint(isaac64_ctx *_ctx,uint64_t _n);
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* To generate cheaper float values that do not have these properties, use
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* ldexpf((float)isaac64_next_uint64(_ctx),-64);
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*/
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float isaac64_next_float(isaac64_ctx *_ctx);
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/**
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* isaac64_next_signed_float - Uniform random float in the range (-1,1).
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* @_ctx: The ISAAC64 instance to generate the value with.
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* Returns a high-quality float uniformly distributed between -1 and 1
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* (exclusive).
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* All of the float's mantissa bits are random, e.g., the least significant bit
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* may still be non-zero even if the magnitude is less than 0.5, and any
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* representable float in the range (-1,1) has a chance to be returned, though
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* values very close to zero become increasingly unlikely.
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* To generate cheaper float values that do not have these properties, use
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* ldexpf((float)isaac64_next_uint64(_ctx),-63)-1;
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* though this returns values in the range [-1,1).
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*/
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float isaac64_next_signed_float(isaac64_ctx *_ctx);
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/**
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* isaac64_next_double - Uniform random double in the range [0,1).
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* @_ctx: The ISAAC64 instance to generate the value with.
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* Returns a high-quality double uniformly distributed between 0 (inclusive)
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* and 1 (exclusive).
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* All of the double's mantissa bits are random, e.g., the least significant
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* bit may still be non-zero even if the value is less than 0.5, and any
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* representable double in the range [0,1) has a chance to be returned, though
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* values very close to zero become increasingly unlikely.
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* To generate cheaper double values that do not have these properties, use
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* ldexp((double)isaac64_next_uint64(_ctx),-64);
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*/
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double isaac64_next_double(isaac64_ctx *_ctx);
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/**
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* isaac64_next_signed_double - Uniform random double in the range (-1,1).
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* @_ctx: The ISAAC64 instance to generate the value with.
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* Returns a high-quality double uniformly distributed between -1 and 1
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* (exclusive).
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* All of the double's mantissa bits are random, e.g., the least significant
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* bit may still be non-zero even if the value is less than 0.5, and any
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* representable double in the range (-1,1) has a chance to be returned,
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* though values very close to zero become increasingly unlikely.
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* To generate cheaper double values that do not have these properties, use
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* ldexp((double)isaac64_next_uint64(_ctx),-63)-1;
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* though this returns values in the range [-1,1).
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*/
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double isaac64_next_signed_double(isaac64_ctx *_ctx);
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#endif
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