integrate isaac64 into nethack
Also removed the float code from isaac64 as they are not used in NetHack.
This commit is contained in:
110
src/isaac64.c
110
src/isaac64.c
@@ -1,13 +1,10 @@
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/*Written by Timothy B. Terriberry (tterribe@xiph.org) 1999-2009
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CC0 (Public domain) - see LICENSE file for details
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CC0 (Public domain) - see http://creativecommons.org/publicdomain/zero/1.0/ for details
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Based on the public domain ISAAC implementation by Robert J. Jenkins Jr.*/
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#include <float.h>
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#include <math.h>
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#include <string.h>
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#include <ccan/ilog/ilog.h>
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#include "isaac64.h"
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#define ISAAC64_MASK ((uint64_t)0xFFFFFFFFFFFFFFFFULL)
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/* Extract ISAAC64_SZ_LOG bits (starting at bit 3). */
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@@ -17,7 +14,7 @@ static inline uint32_t lower_bits(uint64_t x)
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}
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/* Extract next ISAAC64_SZ_LOG bits (starting at bit ISAAC64_SZ_LOG+2). */
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static inline uint32_t upper_bits(uint32_t y)
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static inline uint32_t upper_bits(uint64_t y)
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{
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return (y >> (ISAAC64_SZ_LOG+3)) & (ISAAC64_SZ-1);
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}
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@@ -150,106 +147,3 @@ uint64_t isaac64_next_uint(isaac64_ctx *_ctx,uint64_t _n){
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while(((d+_n-1)&ISAAC64_MASK)<d);
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return v;
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}
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/*Returns a uniform random float.
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The expected value is within FLT_MIN (e.g., 1E-37) of 0.5.
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_bits: An initial set of random bits.
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_base: This should be -(the number of bits in _bits), up to -64.
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Return: A float uniformly distributed between 0 (inclusive) and 1
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(exclusive).
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The average value was measured over 2**32 samples to be
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0.499991407275206357.*/
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static float isaac64_float_bits(isaac64_ctx *_ctx,uint64_t _bits,int _base){
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float ret;
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int nbits_needed;
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while(!_bits){
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if(_base+FLT_MANT_DIG<FLT_MIN_EXP)return 0;
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_base-=64;
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_bits=isaac64_next_uint64(_ctx);
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}
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nbits_needed=FLT_MANT_DIG-ilog64_nz(_bits);
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#if FLT_MANT_DIG>64
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ret=ldexpf((float)_bits,_base);
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# if FLT_MANT_DIG>129
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while(64-nbits_needed<0){
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# else
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if(64-nbits_needed<0){
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# endif
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_base-=64;
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nbits_needed-=64;
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ret+=ldexpf((float)isaac64_next_uint64(_ctx),_base);
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}
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_bits=isaac64_next_uint64(_ctx)>>(64-nbits_needed);
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ret+=ldexpf((float)_bits,_base-nbits_needed);
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#else
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if(nbits_needed>0){
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_bits=_bits<<nbits_needed|isaac64_next_uint64(_ctx)>>(64-nbits_needed);
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}
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# if FLT_MANT_DIG<64
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else _bits>>=-nbits_needed;
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# endif
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ret=ldexpf((float)_bits,_base-nbits_needed);
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#endif
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return ret;
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}
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float isaac64_next_float(isaac64_ctx *_ctx){
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return isaac64_float_bits(_ctx,0,0);
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}
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float isaac64_next_signed_float(isaac64_ctx *_ctx){
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uint64_t bits;
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bits=isaac64_next_uint64(_ctx);
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return (1|-((int)bits&1))*isaac64_float_bits(_ctx,bits>>1,-63);
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}
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/*Returns a uniform random double.
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_bits: An initial set of random bits.
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_base: This should be -(the number of bits in _bits), up to -64.
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Return: A double uniformly distributed between 0 (inclusive) and 1
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(exclusive).
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The average value was measured over 2**32 samples to be
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0.499990992392019273.*/
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static double isaac64_double_bits(isaac64_ctx *_ctx,uint64_t _bits,int _base){
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double ret;
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int nbits_needed;
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while(!_bits){
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if(_base+DBL_MANT_DIG<DBL_MIN_EXP)return 0;
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_base-=64;
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_bits=isaac64_next_uint64(_ctx);
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}
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nbits_needed=DBL_MANT_DIG-ilog64_nz(_bits);
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#if DBL_MANT_DIG>64
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ret=ldexp((double)_bits,_base);
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# if DBL_MANT_DIG>129
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while(64-nbits_needed<0){
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# else
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if(64-nbits_needed<0){
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# endif
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_base-=64;
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nbits_needed-=64;
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ret+=ldexp((double)isaac64_next_uint64(_ctx),_base);
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}
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_bits=isaac64_next_uint64(_ctx)>>(64-nbits_needed);
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ret+=ldexp((double)_bits,_base-nbits_needed);
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#else
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if(nbits_needed>0){
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_bits=_bits<<nbits_needed|isaac64_next_uint64(_ctx)>>(64-nbits_needed);
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}
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# if DBL_MANT_DIG<64
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else _bits>>=-nbits_needed;
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# endif
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ret=ldexp((double)_bits,_base-nbits_needed);
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#endif
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return ret;
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}
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double isaac64_next_double(isaac64_ctx *_ctx){
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return isaac64_double_bits(_ctx,0,0);
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}
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double isaac64_next_signed_double(isaac64_ctx *_ctx){
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uint64_t bits;
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bits=isaac64_next_uint64(_ctx);
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return (1|-((int)bits&1))*isaac64_double_bits(_ctx,bits>>1,-63);
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}
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