switch source tree from k&r to c99
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43
src/bones.c
43
src/bones.c
@@ -5,14 +5,13 @@
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#include "hack.h"
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static boolean FDECL(no_bones_level, (d_level *));
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static void FDECL(goodfruit, (int));
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static void FDECL(resetobjs, (struct obj *, BOOLEAN_P));
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static boolean FDECL(fixuporacle, (struct monst *));
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static boolean no_bones_level(d_level *);
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static void goodfruit(int);
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static void resetobjs(struct obj *, boolean);
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static boolean fixuporacle(struct monst *);
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static boolean
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no_bones_level(lev)
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d_level *lev;
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no_bones_level(d_level *lev)
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{
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s_level *sptr;
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@@ -36,8 +35,7 @@ d_level *lev;
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* chain of fruit types, we know to only save the types that exist.
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*/
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static void
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goodfruit(id)
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int id;
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goodfruit(int id)
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{
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struct fruit *f = fruit_from_indx(-id);
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@@ -46,9 +44,7 @@ int id;
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}
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static void
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resetobjs(ochain, restore)
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struct obj *ochain;
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boolean restore;
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resetobjs(struct obj *ochain, boolean restore)
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{
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struct obj *otmp, *nobj;
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@@ -193,8 +189,7 @@ boolean restore;
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/* while loading bones, strip out text possibly supplied by old player
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that might accidentally or maliciously disrupt new player's display */
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void
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sanitize_name(namebuf)
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char *namebuf;
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sanitize_name(char *namebuf)
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{
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int c;
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boolean strip_8th_bit = (WINDOWPORT("tty")
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@@ -220,10 +215,9 @@ char *namebuf;
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/* called by savebones(); also by finish_paybill(shk.c) */
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void
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drop_upon_death(mtmp, cont, x, y)
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struct monst *mtmp; /* monster if hero turned into one (other than ghost) */
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struct obj *cont; /* container if hero is turned into a statue */
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int x, y;
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drop_upon_death(struct monst *mtmp, /* monster if hero turned into one (other than ghost) */
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struct obj *cont, /* container if hero is turned into a statue */
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int x, int y)
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{
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struct obj *otmp;
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@@ -265,8 +259,7 @@ int x, y;
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/* possibly restore oracle's room and/or put her back inside it; returns
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False if she's on the wrong level and should be removed, True otherwise */
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static boolean
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fixuporacle(oracle)
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struct monst *oracle;
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fixuporacle(struct monst *oracle)
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{
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coord cc;
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int ridx, o_ridx;
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@@ -314,7 +307,7 @@ struct monst *oracle;
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/* check whether bones are feasible */
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boolean
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can_make_bones()
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can_make_bones(void)
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{
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register struct trap *ttmp;
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@@ -347,10 +340,7 @@ can_make_bones()
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/* save bones and possessions of a deceased adventurer */
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void
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savebones(how, when, corpse)
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int how;
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time_t when;
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struct obj *corpse;
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savebones(int how, time_t when, struct obj *corpse)
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{
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int x, y;
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struct trap *ttmp;
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@@ -545,7 +535,7 @@ struct obj *corpse;
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}
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int
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getbones()
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getbones(void)
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{
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int ok;
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NHFILE *nhfp = (NHFILE *) 0;
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@@ -658,8 +648,7 @@ getbones()
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/* check whether current level contains bones from a particular player */
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boolean
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bones_include_name(name)
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const char *name;
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bones_include_name(const char *name)
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{
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struct cemetery *bp;
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int len;
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