switch source tree from k&r to c99

This commit is contained in:
nhmall
2021-01-26 21:06:16 -05:00
parent a2a9cb7b4f
commit f963c5aca7
232 changed files with 12099 additions and 17782 deletions

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@@ -25,12 +25,9 @@ static const int explosion[3][3] = { { S_explode1, S_explode4, S_explode7 },
* that Half_physical_damage only affects the damage applied to the hero.
*/
void
explode(x, y, type, dam, olet, expltype)
int x, y;
int type; /* the same as in zap.c; passes -(wand typ) for some WAND_CLASS */
int dam;
char olet;
int expltype;
explode(int x, int y,
int type, /* the same as in zap.c; passes -(wand typ) for some WAND_CLASS */
int dam, char olet, int expltype)
{
int i, j, k, damu = dam;
boolean starting = 1;
@@ -603,11 +600,10 @@ struct scatter_chain {
/* returns number of scattered objects */
long
scatter(sx, sy, blastforce, scflags, obj)
int sx, sy; /* location of objects to scatter */
int blastforce; /* force behind the scattering */
unsigned int scflags;
struct obj *obj; /* only scatter this obj */
scatter(int sx, int sy, /* location of objects to scatter */
int blastforce, /* force behind the scattering */
unsigned int scflags,
struct obj *obj) /* only scatter this obj */
{
register struct obj *otmp;
register int tmp;
@@ -797,9 +793,7 @@ struct obj *obj; /* only scatter this obj */
* For now, just perform a "regular" explosion.
*/
void
splatter_burning_oil(x, y, diluted_oil)
int x, y;
boolean diluted_oil;
splatter_burning_oil(int x, int y, boolean diluted_oil)
{
int dmg = d(diluted_oil ? 3 : 4, 4);
@@ -811,9 +805,7 @@ boolean diluted_oil;
/* lit potion of oil is exploding; extinguish it as a light source before
possibly killing the hero and attempting to save bones */
void
explode_oil(obj, x, y)
struct obj *obj;
int x, y;
explode_oil(struct obj *obj, int x, int y)
{
boolean diluted_oil = obj->odiluted;