switch source tree from k&r to c99

This commit is contained in:
nhmall
2021-01-26 21:06:16 -05:00
parent a2a9cb7b4f
commit f963c5aca7
232 changed files with 12099 additions and 17782 deletions
+18 -27
View File
@@ -28,22 +28,21 @@
#include "hack.h"
static void FDECL(awaken_monsters, (int));
static void FDECL(put_monsters_to_sleep, (int));
static void FDECL(charm_snakes, (int));
static void FDECL(calm_nymphs, (int));
static void FDECL(charm_monsters, (int));
static void FDECL(do_earthquake, (int));
static const char *NDECL(generic_lvl_desc);
static int FDECL(do_improvisation, (struct obj *));
static void awaken_monsters(int);
static void put_monsters_to_sleep(int);
static void charm_snakes(int);
static void calm_nymphs(int);
static void charm_monsters(int);
static void do_earthquake(int);
static const char *generic_lvl_desc(void);
static int do_improvisation(struct obj *);
/*
* Wake every monster in range...
*/
static void
awaken_monsters(distance)
int distance;
awaken_monsters(int distance)
{
register struct monst *mtmp;
register int distm;
@@ -73,8 +72,7 @@ int distance;
*/
static void
put_monsters_to_sleep(distance)
int distance;
put_monsters_to_sleep(int distance)
{
register struct monst *mtmp;
@@ -94,8 +92,7 @@ int distance;
*/
static void
charm_snakes(distance)
int distance;
charm_snakes(int distance)
{
register struct monst *mtmp;
int could_see_mon, was_peaceful;
@@ -129,8 +126,7 @@ int distance;
*/
static void
calm_nymphs(distance)
int distance;
calm_nymphs(int distance)
{
register struct monst *mtmp;
@@ -153,8 +149,7 @@ int distance;
/* Awake soldiers anywhere the level (and any nearby monster). */
void
awaken_soldiers(bugler)
struct monst *bugler; /* monster that played instrument */
awaken_soldiers(struct monst* bugler /* monster that played instrument */)
{
register struct monst *mtmp;
int distance, distm;
@@ -196,8 +191,7 @@ struct monst *bugler; /* monster that played instrument */
* If swallowed, range is reduced to 0.
*/
static void
charm_monsters(distance)
int distance;
charm_monsters(int distance)
{
struct monst *mtmp, *mtmp2;
@@ -222,8 +216,7 @@ int distance;
* That is: create random chasms (pits).
*/
static void
do_earthquake(force)
int force;
do_earthquake(int force)
{
static const char into_a_chasm[] = " into a chasm";
register int x, y;
@@ -465,7 +458,7 @@ int force;
}
static const char *
generic_lvl_desc()
generic_lvl_desc(void)
{
if (Is_astralevel(&u.uz))
return "astral plane";
@@ -490,8 +483,7 @@ const char *beats[] = {
* The player is trying to extract something from his/her instrument.
*/
static int
do_improvisation(instr)
struct obj *instr;
do_improvisation(struct obj* instr)
{
int damage, mode, do_spec = !(Stunned || Confusion);
struct obj itmp;
@@ -690,8 +682,7 @@ struct obj *instr;
* So you want music...
*/
int
do_play_instrument(instr)
struct obj *instr;
do_play_instrument(struct obj* instr)
{
char buf[BUFSZ] = DUMMY, c = 'y';
char *s;