switch source tree from k&r to c99

This commit is contained in:
nhmall
2021-01-26 21:06:16 -05:00
parent a2a9cb7b4f
commit f963c5aca7
232 changed files with 12099 additions and 17782 deletions

View File

@@ -5,21 +5,20 @@
#include "hack.h"
static long FDECL(itimeout, (long));
static long FDECL(itimeout_incr, (long, int));
static void NDECL(ghost_from_bottle);
static int FDECL(drink_ok, (struct obj *));
static boolean FDECL(H2Opotion_dip, (struct obj *, struct obj *,
BOOLEAN_P, const char *));
static short FDECL(mixtype, (struct obj *, struct obj *));
static int FDECL(dip_ok, (struct obj *));
static void FDECL(hold_potion, (struct obj *, const char *,
const char *, const char *));
static long itimeout(long);
static long itimeout_incr(long, int);
static void ghost_from_bottle(void);
static int drink_ok(struct obj *);
static boolean H2Opotion_dip(struct obj *, struct obj *, boolean,
const char *);
static short mixtype(struct obj *, struct obj *);
static int dip_ok(struct obj *);
static void hold_potion(struct obj *, const char *, const char *,
const char *);
/* force `val' to be within valid range for intrinsic timeout value */
static long
itimeout(val)
long val;
itimeout(long val)
{
if (val >= TIMEOUT)
val = TIMEOUT;
@@ -31,17 +30,14 @@ long val;
/* increment `old' by `incr' and force result to be valid intrinsic timeout */
static long
itimeout_incr(old, incr)
long old;
int incr;
itimeout_incr(long old, int incr)
{
return itimeout((old & TIMEOUT) + (long) incr);
}
/* set the timeout field of intrinsic `which' */
void
set_itimeout(which, val)
long *which, val;
set_itimeout(long *which, long val)
{
*which &= ~TIMEOUT;
*which |= itimeout(val);
@@ -49,17 +45,13 @@ long *which, val;
/* increment the timeout field of intrinsic `which' */
void
incr_itimeout(which, incr)
long *which;
int incr;
incr_itimeout(long *which, int incr)
{
set_itimeout(which, itimeout_incr(*which, incr));
}
void
make_confused(xtime, talk)
long xtime;
boolean talk;
make_confused(long xtime, boolean talk)
{
long old = HConfusion;
@@ -77,9 +69,7 @@ boolean talk;
}
void
make_stunned(xtime, talk)
long xtime;
boolean talk;
make_stunned(long xtime, boolean talk)
{
long old = HStun;
@@ -109,11 +99,10 @@ boolean talk;
u.usick_type bit mask), but delayed killer can only support one or
the other at a time. They should become separate intrinsics.... */
void
make_sick(xtime, cause, talk, type)
long xtime;
const char *cause; /* sickness cause */
boolean talk;
int type;
make_sick(long xtime,
const char *cause, /* sickness cause */
boolean talk,
int type)
{
struct kinfo *kptr;
long old = Sick;
@@ -168,9 +157,7 @@ int type;
}
void
make_slimed(xtime, msg)
long xtime;
const char *msg;
make_slimed(long xtime, const char *msg)
{
long old = Slimed;
@@ -197,11 +184,7 @@ const char *msg;
/* start or stop petrification */
void
make_stoned(xtime, msg, killedby, killername)
long xtime;
const char *msg;
int killedby;
const char *killername;
make_stoned(long xtime, const char *msg, int killedby, const char *killername)
{
long old = Stoned;
@@ -222,9 +205,7 @@ const char *killername;
}
void
make_vomiting(xtime, talk)
long xtime;
boolean talk;
make_vomiting(long xtime, boolean talk)
{
long old = Vomiting;
@@ -242,9 +223,7 @@ static const char vismsg[] = "vision seems to %s for a moment but is %s now.";
static const char eyemsg[] = "%s momentarily %s.";
void
make_blinded(xtime, talk)
long xtime;
boolean talk;
make_blinded(long xtime, boolean talk)
{
long old = Blinded;
boolean u_could_see, can_see_now;
@@ -319,7 +298,7 @@ boolean talk;
/* blindness has just started or just ended--caller enforces that;
called by Blindf_on(), Blindf_off(), and make_blinded() */
void
toggle_blindness()
toggle_blindness(void)
{
boolean Stinging = (uwep && (EWarn_of_mon & W_WEP) != 0L);
@@ -350,10 +329,11 @@ toggle_blindness()
}
boolean
make_hallucinated(xtime, talk, mask)
long xtime; /* nonzero if this is an attempt to turn on hallucination */
boolean talk;
long mask; /* nonzero if resistance status should change by mask */
make_hallucinated(long xtime, /* nonzero if this is an attempt to turn on
hallucination */
boolean talk,
long mask) /* nonzero if resistance status should change
by mask */
{
long old = HHallucination;
boolean changed = 0;
@@ -422,9 +402,7 @@ long mask; /* nonzero if resistance status should change by mask */
}
void
make_deaf(xtime, talk)
long xtime;
boolean talk;
make_deaf(long xtime, boolean talk)
{
long old = HDeaf;
@@ -441,8 +419,7 @@ boolean talk;
/* set or clear "slippery fingers" */
void
make_glib(xtime)
int xtime;
make_glib(int xtime)
{
g.context.botl |= (!Glib ^ !!xtime);
set_itimeout(&Glib, xtime);
@@ -452,7 +429,7 @@ int xtime;
}
void
self_invis_message()
self_invis_message(void)
{
pline("%s %s.",
Hallucination ? "Far out, man! You"
@@ -462,7 +439,7 @@ self_invis_message()
}
static void
ghost_from_bottle()
ghost_from_bottle(void)
{
struct monst *mtmp = makemon(&mons[PM_GHOST], u.ux, u.uy, NO_MM_FLAGS);
@@ -486,8 +463,7 @@ ghost_from_bottle()
/* getobj callback for object to drink from, which also does double duty as the
* callback for dipping into (both just allow potions). */
static int
drink_ok(obj)
struct obj *obj;
drink_ok(struct obj *obj)
{
if (obj && obj->oclass == POTION_CLASS)
return GETOBJ_SUGGEST;
@@ -497,7 +473,7 @@ struct obj *obj;
/* "Quaffing is like drinking, except you spill more." - Terry Pratchett */
int
dodrink()
dodrink(void)
{
register struct obj *otmp;
@@ -568,8 +544,7 @@ dodrink()
}
int
dopotion(otmp)
register struct obj *otmp;
dopotion(struct obj *otmp)
{
int retval;
@@ -595,8 +570,7 @@ register struct obj *otmp;
}
int
peffects(otmp)
register struct obj *otmp;
peffects(struct obj *otmp)
{
register int i, ii, lim;
@@ -1172,9 +1146,7 @@ register struct obj *otmp;
}
void
healup(nhp, nxtra, curesick, cureblind)
int nhp, nxtra;
register boolean curesick, cureblind;
healup(int nhp, int nxtra, boolean curesick, boolean cureblind)
{
if (nhp) {
if (Upolyd) {
@@ -1204,9 +1176,7 @@ register boolean curesick, cureblind;
}
void
strange_feeling(obj, txt)
struct obj *obj;
const char *txt;
strange_feeling(struct obj *obj, const char *txt)
{
if (flags.beginner || !txt)
You("have a %s feeling for a moment, then it passes.",
@@ -1234,7 +1204,7 @@ const char *hbottlenames[] = {
};
const char *
bottlename()
bottlename(void)
{
if (Hallucination)
return hbottlenames[rn2(SIZE(hbottlenames))];
@@ -1244,12 +1214,12 @@ bottlename()
/* handle item dipped into water potion or steed saddle splashed by same */
static boolean
H2Opotion_dip(potion, targobj, useeit, objphrase)
struct obj *potion, *targobj;
boolean useeit;
const char *objphrase; /* "Your widget glows" or "Steed's saddle glows" */
H2Opotion_dip(struct obj *potion, struct obj *targobj,
boolean useeit,
const char *objphrase) /* "Your widget glows" or "Steed's saddle
glows" */
{
void FDECL((*func), (OBJ_P)) = 0;
void (*func)(OBJ_P) = 0;
const char *glowcolor = 0;
#define COST_alter (-2)
#define COST_none (-1)
@@ -1332,10 +1302,7 @@ const char *objphrase; /* "Your widget glows" or "Steed's saddle glows" */
/* potion obj hits monster mon, which might be g.youmonst; obj always used up */
void
potionhit(mon, obj, how)
struct monst *mon;
struct obj *obj;
int how;
potionhit(struct monst *mon, struct obj *obj, int how)
{
const char *botlnam = bottlename();
boolean isyou = (mon == &g.youmonst);
@@ -1633,8 +1600,7 @@ int how;
/* vapors are inhaled or get in your eyes */
void
potionbreathe(obj)
register struct obj *obj;
potionbreathe(struct obj *obj)
{
int i, ii, isdone, kn = 0;
boolean cureblind = FALSE;
@@ -1815,8 +1781,7 @@ register struct obj *obj;
/* returns the potion type when o1 is dipped in o2 */
static short
mixtype(o1, o2)
register struct obj *o1, *o2;
mixtype(struct obj *o1, struct obj *o2)
{
int o1typ = o1->otyp, o2typ = o2->otyp;
@@ -1906,8 +1871,7 @@ register struct obj *o1, *o2;
/* getobj callback for object to be dipped (not the thing being dipped into,
* that uses drink_ok) */
static int
dip_ok(obj)
struct obj *obj;
dip_ok(struct obj *obj)
{
/* dipping hands and gold isn't currently implemented */
if (!obj || obj->oclass == COIN_CLASS)
@@ -1923,9 +1887,8 @@ struct obj *obj;
won't have changed but it might require an extra slot that isn't available
or it might merge into some other carried stack */
static void
hold_potion(potobj, drop_fmt, drop_arg, hold_msg)
struct obj *potobj;
const char *drop_fmt, *drop_arg, *hold_msg;
hold_potion(struct obj *potobj, const char *drop_fmt, const char *drop_arg,
const char *hold_msg)
{
int cap = near_capacity(),
save_pickup_burden = flags.pickup_burden;
@@ -1943,7 +1906,7 @@ const char *drop_fmt, *drop_arg, *hold_msg;
/* #dip command */
int
dodip()
dodip(void)
{
static const char Dip_[] = "Dip ";
register struct obj *potion, *obj;
@@ -2356,8 +2319,7 @@ dodip()
/* *monp grants a wish and then leaves the game */
void
mongrantswish(monp)
struct monst **monp;
mongrantswish(struct monst **monp)
{
struct monst *mon = *monp;
int mx = mon->mx, my = mon->my, glyph = glyph_at(mx, my);
@@ -2376,8 +2338,7 @@ struct monst **monp;
}
void
djinni_from_bottle(obj)
struct obj *obj;
djinni_from_bottle(struct obj *obj)
{
struct monst *mtmp;
int chance;
@@ -2434,9 +2395,8 @@ struct obj *obj;
/* clone a gremlin or mold (2nd arg non-null implies heat as the trigger);
hit points are cut in half (odd HP stays with original) */
struct monst *
split_mon(mon, mtmp)
struct monst *mon, /* monster being split */
*mtmp; /* optional attacker whose heat triggered it */
split_mon(struct monst *mon, /* monster being split */
struct monst *mtmp) /* optional attacker whose heat triggered it */
{
struct monst *mtmp2;
char reason[BUFSZ];