switch source tree from k&r to c99

This commit is contained in:
nhmall
2021-01-26 21:06:16 -05:00
parent a2a9cb7b4f
commit f963c5aca7
232 changed files with 12099 additions and 17782 deletions

View File

@@ -86,14 +86,14 @@ static xchar left_ptrs[ROWNO][COLNO]; /* LOS algorithm helpers */
static xchar right_ptrs[ROWNO][COLNO];
/* Forward declarations. */
static void FDECL(fill_point, (int, int));
static void FDECL(dig_point, (int, int));
static void NDECL(view_init);
static void FDECL(view_from, (int, int, xchar **, xchar *, xchar *, int,
void (*)(int, int, genericptr_t),
genericptr_t));
static void FDECL(get_unused_cs, (xchar ***, xchar **, xchar **));
static void FDECL(rogue_vision, (xchar **, xchar *, xchar *));
static void fill_point(int, int);
static void dig_point(int, int);
static void view_init(void);
static void view_from(int, int, xchar **, xchar *, xchar *, int,
void (*)(int, int, genericptr_t),
genericptr_t);
static void get_unused_cs(xchar ***, xchar **, xchar **);
static void rogue_vision(xchar **, xchar *, xchar *);
/* Macro definitions that I can't find anywhere. */
#define sign(z) ((z) < 0 ? -1 : ((z) ? 1 : 0))
@@ -108,7 +108,7 @@ static void FDECL(rogue_vision, (xchar **, xchar *, xchar *));
* or before a game restore. Else we die a horrible death.
*/
void
vision_init()
vision_init(void)
{
int i;
@@ -138,9 +138,7 @@ vision_init()
* sight.
*/
int
does_block(x, y, lev)
int x, y;
register struct rm *lev;
does_block(int x, int y, struct rm *lev)
{
struct obj *obj;
struct monst *mon;
@@ -175,7 +173,7 @@ register struct rm *lev;
* level and the level monsters and objects are in place.
*/
void
vision_reset()
vision_reset(void)
{
int y;
register int x, i, dig_left, block;
@@ -238,9 +236,7 @@ vision_reset()
* to the unused vision work area.
*/
static void
get_unused_cs(rows, rmin, rmax)
xchar ***rows;
xchar **rmin, **rmax;
get_unused_cs(xchar ***rows, xchar **rmin, xchar **rmax)
{
register int row;
register xchar *nrmin, *nrmax;
@@ -279,9 +275,7 @@ xchar **rmin, **rmax;
* due to the one-sided lit wall hack.
*/
static void
rogue_vision(next, rmin, rmax)
xchar **next; /* could_see array pointers */
xchar *rmin, *rmax;
rogue_vision(xchar **next, xchar *rmin, xchar *rmax)
{
int rnum = levl[u.ux][u.uy].roomno - ROOMOFFSET; /* no SHARED... */
int start, stop, in_door, xhi, xlo, yhi, ylo;
@@ -337,7 +331,7 @@ xchar *rmin, *rmax;
#ifdef EXTEND_SPINE
static int FDECL(new_angle, (struct rm *, unsigned char *, int, int));
static int new_angle(struct rm *, unsigned char *, int, int);
/*
* new_angle()
*
@@ -381,10 +375,7 @@ static int FDECL(new_angle, (struct rm *, unsigned char *, int, int));
* checks. - Dean 2/11/93
*/
static int
new_angle(lev, sv, row, col)
struct rm *lev;
unsigned char *sv;
int row, col;
new_angle(struct rm *lev, unsigned char *sv, int row, int col)
{
register int res = *sv;
@@ -482,8 +473,7 @@ int row, col;
* + Just before bubbles are moved. [movebubbles()]
*/
void
vision_recalc(control)
int control;
vision_recalc(int control)
{
extern unsigned char seenv_matrix[3][3]; /* from display.c */
static unsigned char colbump[COLNO + 1]; /* cols to bump sv */
@@ -530,7 +520,7 @@ int control;
* + Monsters can see you even when you're in a pit.
*/
view_from(u.uy, u.ux, next_array, next_rmin, next_rmax, 0,
(void FDECL((*), (int, int, genericptr_t))) 0,
(void (*)(int, int, genericptr_t)) 0,
(genericptr_t) 0);
/*
@@ -596,7 +586,7 @@ int control;
}
} else
view_from(u.uy, u.ux, next_array, next_rmin, next_rmax, 0,
(void FDECL((*), (int, int, genericptr_t))) 0,
(void (*)(int, int, genericptr_t)) 0,
(genericptr_t) 0);
/*
@@ -826,8 +816,7 @@ skip:
* Make the location opaque to light.
*/
void
block_point(x, y)
int x, y;
block_point(int x, int y)
{
fill_point(y, x);
@@ -850,8 +839,7 @@ int x, y;
* Make the location transparent to light.
*/
void
unblock_point(x, y)
int x, y;
unblock_point(int x, int y)
{
dig_point(y, x);
@@ -909,8 +897,7 @@ int x, y;
* spot on its right) will point to itself.
*/
static void
dig_point(row, col)
int row, col;
dig_point(int row, int col)
{
int i;
@@ -994,8 +981,7 @@ int row, col;
}
static void
fill_point(row, col)
int row, col;
fill_point(int row, int col)
{
int i;
@@ -1087,7 +1073,7 @@ static xchar **cs_rows;
static xchar *cs_left;
static xchar *cs_right;
static void FDECL((*vis_func), (int, int, genericptr_t));
static void (*vis_func)(int, int, genericptr_t);
static genericptr_t varg;
/*
@@ -1336,10 +1322,10 @@ static genericptr_t varg;
#else /* !MACRO_CPATH -- quadrants are really functions */
static int FDECL(_q1_path, (int, int, int, int));
static int FDECL(_q2_path, (int, int, int, int));
static int FDECL(_q3_path, (int, int, int, int));
static int FDECL(_q4_path, (int, int, int, int));
static int _q1_path(int, int, int, int);
static int _q2_path(int, int, int, int);
static int _q3_path(int, int, int, int);
static int _q4_path(int, int, int, int);
#define q1_path(sy, sx, y, x, dummy) result = _q1_path(sy, sx, y, x)
#define q2_path(sy, sx, y, x, dummy) result = _q2_path(sy, sx, y, x)
@@ -1350,8 +1336,7 @@ static int FDECL(_q4_path, (int, int, int, int));
* Quadrant I (step < 0).
*/
static int
_q1_path(srow, scol, y2, x2)
int scol, srow, y2, x2;
_q1_path(int scol, int srow, int y2, int x2)
{
int dx, dy;
register int k, err, x, y, dxs, dys;
@@ -1398,8 +1383,7 @@ int scol, srow, y2, x2;
* Quadrant IV (step > 0).
*/
static int
_q4_path(srow, scol, y2, x2)
int scol, srow, y2, x2;
_q4_path(int scol, int srow, int y2, int x2)
{
int dx, dy;
register int k, err, x, y, dxs, dys;
@@ -1446,8 +1430,7 @@ int scol, srow, y2, x2;
* Quadrant II (step < 0).
*/
static int
_q2_path(srow, scol, y2, x2)
int scol, srow, y2, x2;
_q2_path(int scol, int srow, int y2, int x2)
{
int dx, dy;
register int k, err, x, y, dxs, dys;
@@ -1494,8 +1477,7 @@ int scol, srow, y2, x2;
* Quadrant III (step > 0).
*/
static int
_q3_path(srow, scol, y2, x2)
int scol, srow, y2, x2;
_q3_path(int scol, int srow, int y2, int x2)
{
int dx, dy;
register int k, err, x, y, dxs, dys;
@@ -1548,8 +1530,7 @@ int scol, srow, y2, x2;
* do_light_sources()
*/
boolean
clear_path(col1, row1, col2, row2)
int col1, row1, col2, row2;
clear_path(int col1, int row1, int col2, int row2)
{
int result;
@@ -1582,25 +1563,27 @@ cleardone:
/*
* Defines local to Algorithm C.
*/
static void FDECL(right_side, (int, int, int, const xchar *));
static void FDECL(left_side, (int, int, int, const xchar *));
static void right_side(int, int, int, const xchar *);
static void left_side(int, int, int, const xchar *);
/* Initialize algorithm C (nothing). */
static void
view_init()
view_init(void)
{
}
/*
* Mark positions as visible on one quadrant of the right side. The
* quadrant is determined by the value of the global variable step.
*
* Arguments:
* row current row
* left first (left side) visible spot on prev row
* right_mark last (right side) visible spot on prev row
* limits points at range limit for current row, or NULL
*/
static void
right_side(row, left, right_mark, limits)
int row; /* current row */
int left; /* first (left side) visible spot on prev row */
int right_mark; /* last (right side) visible spot on prev row */
const xchar *limits; /* points at range limit for current row, or NULL */
right_side(int row, int left, int right_mark, const xchar *limits)
{
int right; /* right limit of "could see" */
int right_edge; /* right edge of an opening */
@@ -1788,9 +1771,7 @@ const xchar *limits; /* points at range limit for current row, or NULL */
* extensive comments.
*/
static void
left_side(row, left_mark, right, limits)
int row, left_mark, right;
const xchar *limits;
left_side(int row, int left_mark, int right, const xchar *limits)
{
int left, left_edge, nrow, deeper, result;
register int i;
@@ -1922,16 +1903,20 @@ const xchar *limits;
* Calculate all possible visible locations from the given location
* (srow,scol). NOTE this is (y,x)! Mark the visible locations in the
* array provided.
*
* Arguments
* srow, scol starting row and column
* loc_cs_rows pointers to the rows of the could_see array
* left_most min mark on each row
* right_most max mark on each row
* range 0 if unlimited
* func function to call on each spot
* arg argument for func
*/
static void
view_from(srow, scol, loc_cs_rows, left_most, right_most, range, func, arg)
int srow, scol; /* starting row and column */
xchar **loc_cs_rows; /* pointers to the rows of the could_see array */
xchar *left_most; /* min mark on each row */
xchar *right_most; /* max mark on each row */
int range; /* 0 if unlimited */
void FDECL((*func), (int, int, genericptr_t));
genericptr_t arg;
view_from(int srow, int scol, xchar **loc_cs_rows,
xchar *left_most, xchar *right_most, int range,
void (*func)(int, int, genericptr_t), genericptr_t arg)
{
register int i; /* loop counter */
xchar *rowp; /* optimization for setting could_see */
@@ -2030,10 +2015,8 @@ genericptr_t arg;
* vision matrix and reduce extra work.
*/
void
do_clear_area(scol, srow, range, func, arg)
int scol, srow, range;
void FDECL((*func), (int, int, genericptr_t));
genericptr_t arg;
do_clear_area(int scol, int srow, int range,
void (*func)(int, int, genericptr_t), genericptr_t arg)
{
/* If not centered on hero, do the hard work of figuring the area */
if (scol != u.ux || srow != u.uy) {
@@ -2074,8 +2057,7 @@ genericptr_t arg;
/* bitmask indicating ways mon is seen; extracted from lookat(pager.c) */
unsigned
howmonseen(mon)
struct monst *mon;
howmonseen(struct monst *mon)
{
boolean useemon = (boolean) canseemon(mon);
int xraydist = (u.xray_range < 0) ? -1 : (u.xray_range * u.xray_range);