Renamed instance_variables to global_variables and iv to g.
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@@ -921,7 +921,7 @@ struct monst *mtmp;
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/* eat organic objects, including cloth and wood, if present;
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engulf others, except huge rocks and metal attached to player
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[despite comment at top, doesn't assume that eater is a g.cube] */
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[despite comment at top, doesn't assume that eater is a g-cube] */
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for (otmp = level.objects[mtmp->mx][mtmp->my]; otmp; otmp = otmp2) {
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otmp2 = otmp->nexthere;
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@@ -996,7 +996,7 @@ struct monst *mtmp;
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register struct obj *otmp3;
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/* contents of eaten containers become engulfed; this
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is arbitrary, but otherwise g.cubes are too powerful */
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is arbitrary, but otherwise g-cubes are too powerful */
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while ((otmp3 = otmp->cobj) != 0) {
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obj_extract_self(otmp3);
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if (otmp->otyp == ICE_BOX && otmp3->otyp == CORPSE) {
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