Renamed instance_variables to global_variables and iv to g.
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22
src/trap.c
22
src/trap.c
@@ -2160,7 +2160,7 @@ register struct monst *mtmp;
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} else {
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register int tt = trap->ttyp;
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boolean in_sight, tear_web, see_it,
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inescapable = iv.force_mintrap || ((tt == HOLE || tt == PIT)
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inescapable = g.force_mintrap || ((tt == HOLE || tt == PIT)
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&& Sokoban && !trap->madeby_u);
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const char *fallverb;
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@@ -2276,7 +2276,7 @@ register struct monst *mtmp;
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|| mptr == &mons[PM_BUGBEAR])
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You_hear("the roaring of an angry bear!");
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}
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} else if (iv.force_mintrap) {
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} else if (g.force_mintrap) {
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if (in_sight) {
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pline("%s evades %s bear trap!", Monnam(mtmp),
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a_your[trap->madeby_u]);
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@@ -2425,7 +2425,7 @@ register struct monst *mtmp;
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if (is_flyer(mptr) || is_floater(mptr)
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|| (mtmp->wormno && count_wsegs(mtmp) > 5)
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|| is_clinger(mptr)) {
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if (iv.force_mintrap && !Sokoban) {
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if (g.force_mintrap && !Sokoban) {
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/* openfallingtrap; not inescapable here */
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if (in_sight) {
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seetrap(trap);
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@@ -2462,7 +2462,7 @@ register struct monst *mtmp;
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if (is_flyer(mptr) || is_floater(mptr) || mptr == &mons[PM_WUMPUS]
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|| (mtmp->wormno && count_wsegs(mtmp) > 5)
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|| mptr->msize >= MZ_HUGE) {
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if (iv.force_mintrap && !Sokoban) {
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if (g.force_mintrap && !Sokoban) {
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/* openfallingtrap; not inescapable here */
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if (in_sight) {
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seetrap(trap);
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@@ -2551,7 +2551,7 @@ register struct monst *mtmp;
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a_your[trap->madeby_u]);
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deltrap(trap);
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newsym(mtmp->mx, mtmp->my);
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} else if (iv.force_mintrap && !mtmp->mtrapped) {
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} else if (g.force_mintrap && !mtmp->mtrapped) {
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if (in_sight) {
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pline("%s avoids %s spider web!", Monnam(mtmp),
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a_your[trap->madeby_u]);
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@@ -4686,9 +4686,9 @@ boolean *noticed; /* set to true iff hero notices the effect; */
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/* dotrap calls mintrap when mounted hero encounters a web */
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if (u.usteed)
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dotrapflags |= NOWEBMSG;
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++iv.force_mintrap;
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++g.force_mintrap;
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dotrap(t, dotrapflags);
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--iv.force_mintrap;
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--g.force_mintrap;
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result = (u.utrap != 0);
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} else {
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if (mon->mtrapped)
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@@ -4696,9 +4696,9 @@ boolean *noticed; /* set to true iff hero notices the effect; */
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/* you notice it if you see the trap close/tremble/whatever
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or if you sense the monster who becomes trapped */
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*noticed = cansee(t->tx, t->ty) || canspotmon(mon);
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++iv.force_mintrap;
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++g.force_mintrap;
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result = (mintrap(mon) != 0);
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--iv.force_mintrap;
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--g.force_mintrap;
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}
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return result;
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}
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@@ -4739,9 +4739,9 @@ boolean *noticed; /* set to true iff hero notices the effect; */
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*noticed = cansee(t->tx, t->ty) || canspotmon(mon);
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/* monster will be angered; mintrap doesn't handle that */
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wakeup(mon, TRUE);
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++iv.force_mintrap;
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++g.force_mintrap;
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result = (mintrap(mon) != 0);
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--iv.force_mintrap;
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--g.force_mintrap;
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/* mon might now be on the migrating monsters list */
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}
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return result;
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